GGG team are clueless about their own Game?
I would think none (or if any GGG players) at all actually regularly play at the upper levels of PoE.
Chris himself doesn't really get past the 90s anyway. Obviously they are out of touch of the highest level of play. If they want to be in more touch they'll have to work in hand with the community AND the higher level of players while sticking to a plan. Currently they just have some random ideas and then nerf whatever people are complaining the most at the time. Last edited by RagnarokChu on Sep 19, 2016, 4:26:54 PM
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these two alone are proof enough i understand that 'top drop' is to be strong. understood. however there is a difference between strong and broken. this flask.. this flask when pathfinder is in the game (and Chalice). guys - this is just unhealthy as for the 'top players at GGG' - given the trailers they show and balancing they do they are mostly bow players and that bias shows since forever | |
" I will again direct you to the quote from Qarl (or maybe it was Mark, cant remember): "Reave is designed to work with dual wielding in mind" Oh and glacial hammer was buffed by 6% while reave was buffed by 12% in the same patch So yeah, they're clueless sadly my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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Qarl, it was him. The whole universe burst out laughing, golden days.
This is a buff © 2016 The Experts ™ 2017 Last edited by torturo on Sep 19, 2016, 6:14:35 PM
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" This is why Chris owns a company and you don't . |
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I watched the podcast and I was really impressed with the stuff Chris was saying. I think most of the points the OP made in this thread were unimportant, taken out of context, or just plain wrong.
The only thing that really scared me was that Chris cited Shav's as an important item for CI. Holy crap. I am very glad Chris is not responsible for mechanics balancing. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" All my points are taken directly from Podcast. You probably should have paid more attention. I agree with you though, I was impressed with how out of touch Chris and GGG with players and their own Game. And how he was justifying bullshit I mentioned in OP with even more bullshit. Actually I don't mind that Chris mixed up Shavs and CI. Typos happens. And besides he shouldn't remember what all thousands items do in a game he doesn't play. Last edited by SunL4D2 on Sep 20, 2016, 12:43:38 AM
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" Quite sure nobody is saying that PT should. It is just that he says these things (well, many of us say those things in nerdrage), but then instead of admitting that he simply shouldn't be saying them, he pretends that this is his image. Quite sure nobody is expecting/wants PT to be attacking Chris or any of GGG's staff. Just a sad sight of somebody who cannot admit being rude is not a matter of image. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
The most worrying claim, imo, is that is ok if some skills are bad.
This could be easily translated into: Since we have EQ and Reave is not total garbage, it's ok if all other Open Beta melee skills are bad and underused. When night falls She cloaks the world In impenetrable darkness Last edited by morbo on Sep 20, 2016, 3:08:08 AM
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" Interesting. Do you mean that I should have taken the quotes out of context, like you did? Your first point came directly out of the podcast, I agree. Your second point (Chris thinks life can compete with ES) was not mentioned in the podcast. Chris was saying how life has in the past been more powerful than ES, and that it's interesting to see the arguments about which is more powerful. He also said that some GGG staff think life is more viable. Your third point (Chris thinks its OK for most skills to be useless) is a pretty big misinterpretation of what was said. Chris said that it's OK for some skills to be worse than others. Also he said that homogenising every skill so that they are all equally viable doesn't actually make the game better. Your fourth point is just your own opinion about how Starforge and Dying sun are gamebreaking abominations. Those uniques are strong, but hardly 'game breaking' when you consider what other uniques currently exist. Your point about ProjectPT being a coward and afraid to confront Chris on the issues seems wrong as well. For eg, PT called Chris out on the life vs ES thing; he said that the argument that life was more viable than ES was "Bullsh*t" because of 1-shot mechanisms. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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