PoE vs Diablo III: MY opinion

Okay guys and gals, I play PoE for a couple years already, but never went into community much. So here it is: my comparison and gameplay experience between those 2 concurrent games.

Unlike most of the similar posts I saw either here or on Blizzard forums, I won't make a bash post; each game has its own pros, neutrals and cons, and this post is about my own experience and my own said pros, neutrals and cons about each game.

Let's begin.


PoE:

PROS:

1: The HUGE passive tree - I'm the kind of guy that loves to, let's say, play a character in a way it's not really supposed to be played (part of my imagination) - so this skill tree attracts me really much and lets my imagination go on and on and on.

2: The trading system - to me, an RPG game whatever it is, is supposed to have a minimum of a trading system. That's the base, imho, of a good RPG game. Even if we couldn't trade currencies at all, I wouldn't mind. As long as I can trade gears, I'm fine with that. D3 decieved me a lot of that - you can't trade with other players UNLESS they were in the same party with you at the moment you dropped the item in question - and you have 2 hours to '' drop it '' before it becames account bound.

3: The community in general - I find the community here really nice, in-game speaking, in general. Unlike most RPGs I played, where players were as toxic as my morning shit, I've met some really nice people in here. People are in general helpful, and it's somewhat really different from any other kind of community I've been into. - Thanks everyone for that -

4: The skill system - it's really different from anything I came across. I mean, socketing skills instead of '' boost gems '' is something I really enjoy. Instead of having a predefined skill tree for each class, letting me use for example melee skills on a cast-based class, or vice-versa, is really cool and is a not-see in every other game I played before - Thumbs up for creativity -.

5: Complexity of the game - I love complicated games. It took me a while, I must admit, to understand the game mechanics. It made me rage in first, couldn't figure out, got laminated to the wall a few times, but hey that's probably what made me ditch D3 in first place - too simple on its own.

6: CONTENT - It's rare to see an ARPG-based game with so much content and stuff to do. Not real much to say about it, just that I enjoy doing a lot of different things. A big thumbs up.


NEUTRALS:

1: The lore - The story is really cool, but lacks something. Like I saw in some other post about Greust that people wanted to kill for spitting in our faces, exiles are welcomed with open arms like heroes of all heroes - in fact, when you take time to read/listen to the lore, they are the total anti-hero and Greust is right to spit on us. It's a bit conflicting with the story itself.

2: Characters having no pants gears - It doesn't bother me real much, but I must admit that graphically speaking, exiles look naked without pants. Having pants gears won't leave me on the impression that my character is running around in underwears. - Haha ;) -


CONS:

1: Crafting system - I'm a bit taken here between it being a neutral or a con, but well... I'm the kind of guy that loves to craft. Unfortunately, crafting in here is not something everyone can achieve. Some crafting requires really rare currencies, like exalts or divine, and it's not everyone that can gather enough to craft good gears. And we're not speaking about 6-links and how they are usually a pain in the ass to do. But hey 6-link items is like an achievement, so I can deal with that.

So in short crafting is almost reserved for the richest 1% or top streamers. Though, the crafting system is not as worse as D3...

2: Skill tree reset after each expansion - Oh damn, I can say a lot about how it pisses me off everytime. You take all the world's time to construct a viable and fun build... gets resetted when you're done with it... arggghh.

3: EXP and loot loss on death - Oh Thor, I hate this shit. Sometimes it's not even a matter that you played like a moron or not. I can't count how many times I turned a corner wall and boom getting one shotted without even being able to see what's going on. I understand the concept of punishing deaths, and make you learn from your mistake, and I'm fine with that too. But losing EXP sucks bad, in addition to your IR and IQ decreasing for a duration (I may be wrong about that, but that's what I noticed when I died). It's already a freaking pain to die on a boss, but having your EXP leeched away and drop crap when you manage to finally kill it is to me a turn off.

Still, there's many more pros that attacts me here than cons to turn me off and make me want to quit.

That's what I see for PoE, I will perhaps edit my post later on, on what I may forget to note here.


Now, let's jump to the rival.


Diablo III:

PROS:

1: The LORE - To me, storyline-wise, D3 is far superior. Playing through story in there is like watching a movie where you have a certain control over the scenes. A lot of little bribles of lore that you can farm here and there, and in the end that was the main reason why I kept playing.

2: Graphics - Not that GGG does a poor job on graphics, but to me D3 has better, '' shinier '' and attractive graphics. It's just a matter of opinion, whether you like it or not.

3: Paragon system - I hate what comes before the Paragon levels, but having more stats to be attributable to the character is somehow a thing I enjoy. Maybe not THAT way exactly, but it comes near what I like.

NEUTRALS:

Nephalem/Greater Rift system

That was the kind of stuff I enjoyed doing in first place, had a few mage builds that rocked asses in TX, but the thing is you break snapjaws with your build in TX/Neph rifts, but you grind cocks in Grifts above lvl 60. Their system is fun, but really unbalanced, imo. Needs revamp a lot.

CONS:

1: Simplicity, too much simplicity - Even though I know that PoE and D3 don't target the same audience, if I can say it that way, I think that game is really too much simple for the kind of gameplay I like. From level 1-70, every single stat point is automatically distributed for the player... nah. Make a count real quick. 70 levels x 5 stat points/level = 350 stat points attributable that you lose, being attributed noobishly, if I can allow myself the term. You play a wizard, but get random points in dex/str... DA... FUQ... I almost feel like the game plays for me.

2: No depth at all - You grind your way through story, then do neph rifts/bounties, then Grifts to finish into endless grinding just to drop a gear with like +2 vital or so more than your actual ancient piece... no half-measures thank you.

When I play PoE, I have goals to achieve, and continuous goals. One after the other. On D3, just to get the higher Paragon level and finish the highest Grifts to be the first out on leaderboards... blah boring...

3: Optimal build/set bonuses changing each season

Oh gosh that I hate that. I think it's worse than GGG changing the skill tree every patch.

For example, season 5 on D3 - was rocking 85+ grifts with my girlfriend (yeah I'm that lucky to have a girlfriend that plays with me) on spectral blades + black hole + teleport build on full ancient Delsere set. Patch for new season - changed the build - oops, couldn't even finish TX neph rifts alone without dying like 20 times and dealing shit damage...

4: The CRAFTING system - Crafting only ONE stat ? What about if I got the stat I want, but want higher value, and another stat that sucks and want to re-roll it ? I think it's a pretty broken system. If you re-roll a stat, not only the stat choices will be random, but also the numeric flat or % value. I know that we can't have butter and money from the butter, but for a guy that loves crafting from A to Z, this is definately not for me.

I guess that's pretty much it, that's how I think, and I tried to do it in respect and regard to players of both communities. If I offended someone in any way with my post, I apologize.

Also if you took time to read everything I wrote here, that you like it or hate it, THUMBS UP. It's almost a novel here hehe.

Thanks everyone for your time, and maybe see you guys in game ! :)

Cheers from Quebec \m/
Last edited by PledgeOfDeath#5084 on Sep 16, 2016, 2:03:10 PM
Last bumped on Nov 18, 2016, 2:42:02 PM
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People saying D3 lore is good triggers me every time.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
People saying D3 lore is good triggers me every time.


Well to me I found something good in it. Don't forget that I played every single Diablo game from D1 Demo. I kind of followed it... hehe.
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PledgeOfDeath wrote:
PoE:

PROS:

1: The HUGE passive tree - I'm the kind of guy that loves to, let's say, play a character in a way it's not really supposed to be played (part of my imagination) - so this skill tree attracts me really much and lets my imagination go on and on and on.


Too bad that doing so ends up with your character capped around 60-70 and unable to kill Malachi. This game has infinite potential and, like, three viable builds.

"
2: The trading system - to me, an RPG game whatever it is, is supposed to have a minimum of a trading system. That's the base, imho, of a good RPG game. Even if we couldn't trade currencies at all, I wouldn't mind. As long as I can trade gears, I'm fine with that. D3 decieved me a lot of that - you can't trade with other players UNLESS they were in the same party with you at the moment you dropped the item in question - and you have 2 hours to '' drop it '' before it becames account bound.


Bwhahahahahahahaha "trading system." Good one.

Oh, you're serious?

BWAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHHAHA

"
3: The community in general - I find the community here really nice, in-game speaking, in general. Unlike most RPGs I played, where players were as toxic as my morning shit, I've met some really nice people in here. People are in general helpful, and it's somewhat really different from any other kind of community I've been into. - Thanks everyone for that -


Yes, the PoE community. 10% Donald Trump memes, 90% trolling new players, 100% fucking awful.

"
4: The skill system - it's really different from anything I came across. I mean, socketing skills instead of '' boost gems '' is something I really enjoy. Instead of having a predefined skill tree for each class, letting me use for example melee skills on a cast-based class, or vice-versa, is really cool and is a not-see in every other game I played before - Thumbs up for creativity -.


The skill gems and passive tree are the only reason I'm still here, and that's mostly because I love Final Fantasy X and the materia system of FFVII was the only part of that game I didn't hate entirely. There are good ideas here, but see #1 for why those good ideas don't matter.

"
5: Complexity of the game - I love complicated games. It took me a while, I must admit, to understand the game mechanics. It made me rage in first, couldn't figure out, got laminated to the wall a few times, but hey that's probably what made me ditch D3 in first place - too simple on its own.


You know what else is complex? Dwarf Fortress. You know who plays Dwarf Fortress? Fucking nobody, because complexity is not a good thing. Depth is a good thing, and one of the biggest keys to design, the mantra of design elegance, is to have maximum depth with minimum complexity. Quite frankly, GGG has failed hard in this.

"
6: CONTENT - It's rare to see an ARPG-based game with so much content and stuff to do. Not real much to say about it, just that I enjoy doing a lot of different things. A big thumbs up.


And yet it all feels the same. Probably because you really are just doing the same thing over and over with little more than tileset swaps to break up the monotony (if even that).
This is a buff™
Last edited by AkuTenshiiZero#6120 on Sep 16, 2016, 2:15:14 PM
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PledgeOfDeath wrote:
To me, storyline-wise, D3 is far superior.


I don't even ...
"
AkuTenshiiZero wrote:
"
PledgeOfDeath wrote:

5: Complexity of the game - I love complicated games. It took me a while, I must admit, to understand the game mechanics. It made me rage in first, couldn't figure out, got laminated to the wall a few times, but hey that's probably what made me ditch D3 in first place - too simple on its own.


You know what else is complex? Dwarf Fortress. You know who plays Dwarf Fortress? Fucking nobody, because complexity is not a good thing. Depth is a good thing, and one of the biggest keys to design, the mantra of design elegance, is to have maximum depth with minimum complexity. Quite frankly, GGG has failed hard in this.


I like how they make it even more complex by telling you little to nothing about the game mechanics ingame. One has to go to the wiki to look it all up. Hell, I didn't even know how the armour system actually works in PoE until I looked it up after 1 year of playing the game.
This is a buff.
Last edited by ApE_EmPeROR#4861 on Sep 16, 2016, 2:53:33 PM
He underlined D3's lore as good.He underlined it.
Let me say this one more time again.HE UNDERLINED IT
Bye bye desync!
D3 is shit , we all know it . That's why we are hear on a PoE forum ...

o and D1 and D2 lore was good but d3 i mean come on the killed cain with fucking butterfly's ill say that again

THEY KILLED CAIN WITH BUTTERFLY'S
Just a sec let me grab a beer...@#*@ Ok how did I die this time

Learn the rules, it's the only way to exploit them.
There is no loot/drop penalty for dying. Just an experience penalty.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Diablo 3 good lore aHAAHAHAHA


also Diablo 3 having goods graphic, yeah maybe but the design and arts are shitty, I hate these cartoonish medieval fantasy, there's nothing original in the and we have seen thousands of these already.

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