Atlas mechanics / map drops: Is GGG lying to us? Deliberately not telling the truth?
1 decent tier map (t12+) cost as much as or more than a 400+ dps weapon with 5l
Running your last t9 map after not seeing a single map drop for the last 5 random maps + zana daily and get 1 t2 map is like getting slapped in the face. Last edited by Delzeed on Sep 9, 2016, 11:44:45 PM
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Wow... this caused more reaction than I would have thought. I personally think GGG got it all wrong with their RNG-gated content to begin with, but it seems like I am not the only one. Remember that I am talking about Standard though, with already a lot of maps unlocked. I've been running a lot of red maps recently. I also do not have any good statistics yet, but I would be very interested to know the underlying mechanics. To understand whether the Atlas bonus is actually a bonus and whether it is worth striving to get the 125%.
Interestingly, the map drops felt much better to me before the recent supposed 5% map drop bonus. Small number statistics... then again I do not want to run a thousand maps on Standard before getting to T16. " I already did, no answer so far. I guess I am going to re-post this entire post, which is more detailed than the initial question I had. " It is not hard to code at all, but what exactly you code makes a huge difference. " That is a very good point. I wanted to do that already, but I have not done so so far. Theoretically, T1 maps should not be able to drop T1 maps with 102% Atlas bonus... " Please recognize that the histogram is not the maps that drop, but the maps that you can run assuming that you always run your highest-tier map first. Remove Horticrafting station storage limit.
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" The pattern isn't that far off. I always ignore the tier 7- maps on the ground because they are just not worth running/the trouble to pick it up. I can say i have left behind a lot of low tier maps and hardly get any high tier ones in return. I have about 15 or so T9+ maps right now since AoW launch and ran estimate about 100 T9+ maps total since. You can say its all bad RNG but i really find sustaining my map runs A LOT EASIER before AoW. "The launch day went quite well with just a few small hotfixes to address minor problems."
Heist League - GGG |
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Can we talk about how mob density has been cut in half in some maps like gorge?
I'm fine with post level 95 being harder but for them to have globally reduced mob density in addition to this seems too much. IGN: Arlianth
Check out my LA build: 1782214 | |
lvl 81, did 1 t10 .... now i only have t6/t7 .... map drop rate is incredibly bad....
learning is a painful process ... knowledge is the most deadly weapon.
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lvl 81, did 1 t10 .... now i only have t6/t7 .... map drop rate is incredibly bad....
learning is a painful process ... knowledge is the most deadly weapon.
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" Yeah I agree with this and there's no way to know until GGG let us in on some details :/ S L O W E R
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I would also like to know. I'm getting pretty bored and frustrated trying to break higher tiers.. Highest I've gone is one t13 map and I've used far more currency rolling maps this league trying to sustain.
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I don't understand why we need to go with the angle that "GGG" to lying to us, there's no benefit in doing so.
I would go with the angle however, they still don't know what they are doing with end game, mapping was the most basic thing in their game for many multiple years despite some changes. I find it weird people expected GGG in their only actual really big update to end game for them to do it right the first time. Remember GGG has issues balancing without without just buffing it by a massive percentage. The big mob density change in most maps is a huge reduction in gaining map drops that you have to keep in mind. Last edited by RagnarokChu on Sep 10, 2016, 9:14:10 AM
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" I think the mistake in your graphics is to assume that tier 15 has the same drop rate as lower tier. For example, your second graph (the one with only tier 15) is impossible. Yes every maps would drop + 1 but you'd still few tier 15s because theyre extremely rare. |