PROCUREMENT : The Ultimate Path Of Exile Companion Tool!

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1hundo wrote:
[Error] Object reference not set to an instance of an object.

For every character I have to self throttle for 30 seconds.


What do you mean by self throttle? Also I need the debug log for more info, post to the issue tracker if you can.



By that I mean spamming the login button after 30s.


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System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
In-Game Name: BLOOBERRY_
Mall/Shop: 800001 ---------- Magic-Find Build: 746000

[NUKE]
Worked perfectly my first login. While in use it crashed so I tried to log back in and am getting [Error] Object reference not set to an instance of an object.

Debug info:
System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()

So after I posted this it logged in fine so I dunno lol.
Last edited by BGonzo on Jan 31, 2014, 8:43:17 PM
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Eradic wrote:
It would be awesome if we could select character's inventory slots for compiling into the trade output. I use lowbie characters to hold all my gems so I don't have to fill up stash tabs.


I think generally the idea is to buy some extra stash tabs for trading to store all the items you'd like to sell, however we'll take a look at also adding character inventories to the trade screen.

So is this going to be implemented any time soon? it would be greatly appreciated
Getting the same error as well. I don't know if there's any other debug info I can provide?

System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()System.NullReferenceException: Object reference not set to an instance of an object.
at POEApi.Model.POEModel.GetImages(Stash stash)
at Procurement.ViewModel.LoginWindowViewModel.loadStash(Character character)
at Procurement.ViewModel.LoginWindowViewModel.<Login>b__1()
at System.Threading.Tasks.Task.Execute()
Last edited by Kjartann on Jan 31, 2014, 10:31:36 PM
1.1.2 working like a charm, thank you for this awesome program
Is there anyway to change the currency break down to be calculated by chaos instead of GCP? I know the totally currency breakdown shows how much in chaos but I mean is when you're setting the ratios, it is currently set in xx:GCP.
I have 78 stash tabs, I think its is only showing the first 50.
In-Game Name: BLOOBERRY_
Mall/Shop: 800001 ---------- Magic-Find Build: 746000

[NUKE]
Thanks for a fantastic program! I have really enjoyed 1.1.1, but unfortunately Procurement 1.1.2 isn't working for me. It's only loading the first tab out of my 56 tabs. This is the case on two different computers.

Any suggestions?

Thanks
Last edited by Prana on Feb 1, 2014, 5:03:19 PM
1.1.2 actually seems to have fixed the old problem of the server locking you out after a certain number of request, so logging in would often taking 3 minutes or so, since I have a lot of stasha tabs. Now it works perfectly and I can log in almost instantly :)
Huge memory leak, this version completely wrecked my comp, when I went to close it in task man, it was taking 2 gigs of RAM

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