Why is reflect still in the game?

"
Can you at least make it so it ''turns off'' and ''turns on''

Please?

Thanks.


Because dinosaurs are too big to kill without it.
Anti-dinosaur measure. GGG wants to turn all T-Wrecks into T-wreckeds.
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<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.>
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They keep adding more defenses to it. Besides the ascendency nodes they added, they just added a reduced damage from reflect mod you can get from essence crafting.
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Why are there timed "touch the stones to increase the time" Zana missions in Channel maps with all the fucking stones in the end?
because fuck DPS
"
grepman wrote:
because fuck DPS
and it's working oh so well!
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB wrote:
"
grepman wrote:
because fuck DPS
and it's working oh so well!
worked well when there were reflect packs
Reflect is worth a chaos.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
This is something I've come around on. I'm really quite over the surprise "kill yourself" mechanics. Lightning thorns, though, is far more infuriating to me.

It can stay as a map mod. But I really wish it would go away otherwise.
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I really just want it to be a grimdawn mechanic or shamfully d3 reflect which is both of turning it on and off basically.

Like this is literally my first time I've NOT played a build that's anti reflect it's so fucking stupid.
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