How to slow down the Clear-Speed Meta

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laycast wrote:
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People would be forced to 'think' proper strategy. Just because you have a poor understanding of the game mechanics in PoE, it doesn't mean that the game should be dumbed down mechanically to suit.

The AoE + glass cannon speed meta needs to be toned down. It's time for the return of reflect.


No. There is no 'proper strategy'. There is no strategy.

People will do the same thing they always did, have done, will do to combat reflect... LL plus VP. It's really that simple. It will just become a nuisance because people will just avoid anything reflect.


Yes. The 'proper strategy' is to slow down and check for reflect mobs. OR, like you say don't kill them. It's that easy.
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laycast wrote:
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People would be forced to 'think' proper strategy. Just because you have a poor understanding of the game mechanics in PoE, it doesn't mean that the game should be dumbed down mechanically to suit.

The AoE + glass cannon speed meta needs to be toned down. It's time for the return of reflect.


No. There is no 'proper strategy'. There is no strategy.

People will do the same thing they always did, have done, will do to combat reflect... LL plus VP. It's really that simple. It will just become a nuisance because people will just avoid anything reflect.


Yes. The 'proper strategy' is to slow down and check for reflect mobs. OR, like you say don't kill them. It's that easy.

No it isn't. The proper strategy is to make a build that either bypasses reflect entirely or stacks enough LL with vaal pact or acuity that you just ignore it. Slowing down means you messed up your build and you won't be able to get as far as someone whose build isn't completely gimped by having to check every rare's mods before clicking.

Is it easy to do what you suggest? Sure. Is it what good players will do? No fucking way. Good players will mostly play good builds and if you add reflect as an aura all you've done is reduce the number of good builds or increased the cost of them.

It's like someone above said, when reflect was an aura, you just didn't play skill combos that were murdered by it. For example, I would never even start a char self casting a lightning spell with aurified reflect, there just aren't any good mechanics for such a build to survive reflect so you have to gimp your DPS to the point you can barely touch dried lake. Why play that shit when it obviously won't work and other builds have mechanics available that let them ignore reflect auras and clear super fast?
They thing they would need is more engaging mechanics. Reflect could be a mechanic, but it would have to be a form of reflect that allows the player to fight it.

So my suggestion are those:

a) Projectiles should quickly lose damage if leaving the screen.
b) Reflect should be more dangerous the further away you are from an enemy it would lose all effect if you are point blank to the enemy (though even most melee attacks allow attacking from a bit afar, but reflect would be rather weak here).
c) Enemies you hit will always know your location and move towards you (which seems to often fail right now, you can kill a lot of bosses from offscreen).

This would make reflect a lot more manageable since you could just move close to the enemy to avoid it and you wouldn't kill yourself offscreen because your skills (although it only really matters for "moving" areas like GC or Lacerate and Projectiles.
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No it isn't. The proper strategy is to make a build that either bypasses reflect entirely or stacks enough LL with vaal pact or acuity that you just ignore it. Slowing down means you messed up your build and you won't be able to get as far as someone whose build isn't completely gimped by having to check every rare's mods before clicking.

Is it easy to do what you suggest? Sure. Is it what good players will do? No fucking way. Good players will mostly play good builds and if you add reflect as an aura all you've done is reduce the number of good builds or increased the cost of them.

It's like someone above said, when reflect was an aura, you just didn't play skill combos that were murdered by it. For example, I would never even start a char self casting a lightning spell with aurified reflect, there just aren't any good mechanics for such a build to survive reflect so you have to gimp your DPS to the point you can barely touch dried lake. Why play that shit when it obviously won't work and other builds have mechanics available that let them ignore reflect auras and clear super fast?


Well, it would be up to GGG to find a way to slow those down as well. Bringing AoE damage potenial way down needs to happen as well. Single target skills should be doing 3 or 4 times the damage of AoE skills and go from there.
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No it isn't. The proper strategy is to make a build that either bypasses reflect entirely or stacks enough LL with vaal pact or acuity that you just ignore it. Slowing down means you messed up your build and you won't be able to get as far as someone whose build isn't completely gimped by having to check every rare's mods before clicking.

Is it easy to do what you suggest? Sure. Is it what good players will do? No fucking way. Good players will mostly play good builds and if you add reflect as an aura all you've done is reduce the number of good builds or increased the cost of them.

It's like someone above said, when reflect was an aura, you just didn't play skill combos that were murdered by it. For example, I would never even start a char self casting a lightning spell with aurified reflect, there just aren't any good mechanics for such a build to survive reflect so you have to gimp your DPS to the point you can barely touch dried lake. Why play that shit when it obviously won't work and other builds have mechanics available that let them ignore reflect auras and clear super fast?


Well, it would be up to GGG to find a way to slow those down as well. Bringing AoE damage potenial way down needs to happen as well. Single target skills should be doing 3 or 4 times the damage of AoE skills and go from there.


There really is no such thing as a single target skill, except for the melee skills that require splash, if you buff those times 4, then you slap on melee splash and suddenly melee does 2-3 times more damage then anything else.

Balance in in-balance isn't balance at all. Plus then melee are going to kill themselves to reflect haha
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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No it isn't. The proper strategy is to make a build that either bypasses reflect entirely or stacks enough LL with vaal pact or acuity that you just ignore it. Slowing down means you messed up your build and you won't be able to get as far as someone whose build isn't completely gimped by having to check every rare's mods before clicking.

Is it easy to do what you suggest? Sure. Is it what good players will do? No fucking way. Good players will mostly play good builds and if you add reflect as an aura all you've done is reduce the number of good builds or increased the cost of them.

It's like someone above said, when reflect was an aura, you just didn't play skill combos that were murdered by it. For example, I would never even start a char self casting a lightning spell with aurified reflect, there just aren't any good mechanics for such a build to survive reflect so you have to gimp your DPS to the point you can barely touch dried lake. Why play that shit when it obviously won't work and other builds have mechanics available that let them ignore reflect auras and clear super fast?


Well, it would be up to GGG to find a way to slow those down as well. Bringing AoE damage potenial way down needs to happen as well. Single target skills should be doing 3 or 4 times the damage of AoE skills and go from there.


There really is no such thing as a single target skill, except for the melee skills that require splash, if you buff those times 4, then you slap on melee splash and suddenly melee does 2-3 times more damage then anything else.

Balance in in-balance isn't balance at all. Plus then melee are going to kill themselves to reflect haha


They wouldn't kill themselves to reflect if they checked the mobs' mods.

There are many, mostly unused single target skills.

Also, melee splash should be removed as well. It was a lazy idea to begin with.
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They wouldn't kill themselves to reflect if they checked the mobs' mods.

There are many, mostly unused single target skills.

Also, melee splash should be removed as well. It was a lazy idea to begin with.


Lazy idea.

Hum, do you know how the support gem system works in PoE?


let me guess when they run into the reflect aura they are suppose to use the melee totem?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Tbh if the player character power creep hadn't occurred a VAST NUMBER of builds in use today would not even be usable
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Meh.. reflect is not gonna solve anything.

the meta will simply switch to vaal pact builds and elementalists

all this is gonna achieve is anger half of the player base unnecessarily..

On the other hand, movement speed itself could be nerfed to hell like they did with item quantity.

I hope they don't though, because everything from game to movies to tv shows are getting faster paced by the day. People of this generation have much shorter attention spans. Making things slower is taking a step backward.

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Last edited by Entropic_Fire on Oct 26, 2016, 8:51:03 PM

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