Talismans in Core Game Quest Rewards

Instead of lame rare unid item for quest rewards, why not give the player a rare talisman? I realize you can't have an unid rare talisman(because it's corrupted and can't be identified), but it could appear unid until you select it from the npc.

There are also 5 unique talismans. Giving each a chance to appear as a quest reward could be appropriately cool. Or since 3/5 of those unique talismans aren't completely overpowered, make them similar to unique jewel rewards by giving the player their pick after killing Malachai in Merciless(since there is no reward currently.)
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs on Jun 24, 2016, 5:12:00 AM
Last bumped on Jul 5, 2016, 9:42:39 PM
This thread has been automatically archived. Replies are disabled.
+1
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
For the love of god give this man his prize!

+1
Tortured, yet, i'm broken.
No need to make them un-ided. They should let you see all the choices and pick one.

In fact, they should do that for all rare quest rewards anyway. All quest rewards should be un-ided.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron on Jun 24, 2016, 9:29:10 AM
+1
I would actually turn in some quest if this were the case.
still on the idea those kill "x" mob prophecys should reward theme based items but i am all for 1 random rare talisman from them too.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

I bump thread.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768

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