Are t1/0 mods too rare?
" Sure, it's a waste of money 9 times out of 10 but it's still more fun than just buying what you want. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
" The true value of a product exists only when the supply of that product is equal or greater than demand. When the supply falls below demand, the price increases while the true value decreases. When the disparity between the price of a product and it's true value is beyond the means of even the wealthiest buyers, it's effectively worthless. Last edited by TheNightFly on Jun 24, 2016, 12:16:57 PM
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" This is my implicit point. I do believe godly items should be expensive and have some risk. I'm arguing that the current expense and risk is too great when compared with power of uniques that completely undermine end-game crafting. edit: also I'm speaking in regards to TEMP leagues. Crafting in standard is a different story, but I consider standard league a cancerous cesspool. Last edited by SpanishMonarch on Jun 24, 2016, 12:26:29 PM
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