Doomfletch's Prism ToolTip DPS
Currently the DPS of the added damage of Doomfletch's Prism is not showing on the tooltip.
In this Picture i should be also doing cold damage since i have the bow equiped but i am doing lightning and fire only Last bumped on Dec 12, 2018, 5:37:00 PM
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Also the damage might just not be aplying at all(sorry for my bad english btw)
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im dumb i forgot pyre but i removed them and i still got no cold damage.
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Yes the tooltip is bugged. It probably comes from the normal Doomfletch, which also doesn't show any added elemental damage from the bow itself, because you just get one damage type at a time. Doomfletch's prism does always add all 3 elements and should show the damage.
edit: you can calculate your real tooltip dps with LA like this: Multiply double the damage (50% gets converted but the "damage gained" comes from all your physical damage) of your physical damage of your LA with 3.3 and add that to your DPS. Last edited by umtskabel on Jun 13, 2016, 4:51:39 AM
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Please fix this :'(
I am new to bowing and I have no idea how to scale this properly, because the real damage isn't showed. |
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" Thing is, I don't even know what applies or when. Is the 110% * 3 damage scaled by weapon elemental damage, for example? Before or after %physical? I agree, it's not the most gamebreaking of bugs, but it is probably an easy fix too! |
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Guys just a question related to the DPS of doomfletch, if i take Alot of Flat phys everywhere and then take like Physical damage and bow physical damage notables, does the addition of The elemental Count After all the nodes that help me improve my Physical?
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" The weapon's added elemental is done after physical modifiers are taken into account. For example, if you had 100 physical damage, and 50% increased physical, then the physical part would be 150. Then the 110% of each element kicks in and adds 150 x 1.10 = 165 damage each. And since it's likely to come up for others, if you have a damage conversion such as Lightning Arrow then it's easiest to think of the conversion happening after the added elemental stuff. So if you had that above 150 physical damage, the 165 each of lightning, cold, and fire get added and then if you had 50% physical to fire conversion that 150 would simply split to 75 physical and 75 fire, which means the final damage would be 75 phys, 165 lightning, 165 cold, and 165 + 75 = 240 fire. And yeah, I've noticed as well that Doomfletch's Prism doesn't give the proper tooltip. I've entirely taken out any elemental damage from my gear and links and my Frenzy shows only as doing physical damage, yet I am able to shock, freeze, and ignite. Last edited by Jackalope_Gaming on Aug 26, 2016, 10:43:15 PM
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" Conversion and Damage Based On occur at the same stage (they're technically the same thing, but DBO does not reduce the source Damage), before Damage modifiers. I added in 50% Increased Elemental Damage to showcase why it's relevant: 100 Phys Damage 110% Phys as Fire 110% Phys as Lightning 110% Phys as Cold 50% Phys to Fire 50% Increased Physical Damage 50% Increased Elemental Damage Step one: from Phys to X 100 * 1.1 = 110 Fire (from Phys) 100 * 1.1 = 110 Lightning (from Phys) 100 * 1.1 = 110 Cold (from Phys) 100 * 0.5 = 50 Fire (from Phys) 100 - 50 = 50 Physical damage No further Conversion Step two: Damage modifiers. 110 * (1 + (50/100) + (50/100)) = 220 F/C/L 50 * (1 + (50/100) + (50/100)) = 100 Fire 50 * (1 + (50/100)) = 75 Physical Your method would end up with 100 * 1.5 * 1.1 * 1.5 = 247 F/C/L Damage from Doomfletch's Prism. Last edited by Vipermagi on Aug 26, 2016, 11:16:08 PM
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" It was an example to give some illustration for someone who seems to not have as much of the mechanics down, not necessarily be specific. I've noticed some people have difficulty grasping simultaneous calculations (such as the physical damage reduction from armor and endurance charges being combined at the same time), hence saying the "added as" conversions are done after the regular conversions. |
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