Dear GGG: Uber Izaro & Endgame Labyrinth are too easy, needs major buffs
No OP..just no...
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100
GGG's design philosophy in three words: Quantity over Quality. |
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Considering the insane rewards at the end(red maps q gems div cards etc) it should be harder imo there is just to great a reward for a fight that is just not that hard.
And as for the trial spawn rate well in prophecie thats not a problem prob a bit harder in standard,but once you have all 6 you never have to do them all again just run them for tokens or buy tokens they are cheap as fuck. [Removed by Support]
Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them “The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.” |
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I must change my point of view a little with the past 4 days. As soon as you get a damage buff on Izaro, the chance of 1 shot increase dramatically. Take the Conduit for exemple. Letting only 1 alive is a chance of 1 shot for many many builds. 25% of the time, the conduit will activate when Izaro is "dicking around" and the fight is supposed to be over. It is extremely discouraging to get 1 shotted at the end because you lose everything. And since the fight is dynamic and kinda hard, esp with 2-3 keys Izaro.... very discouraging to say the least. I am sure they will tweak it, maybe they could make the reward progressive. For instance, the Argus key could open a cache after Izaro's phase 2. You kill 2 birds with 1 stone: death are less dramatic and you kinda force people to get Argus which is not always in a convenient location thus spending more time Another good idea is: increase his movespeed, attack, decrease its CD but also decrease the 1 shot potential a little. |
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" Quality gems are all but pointless now anyway, so no big deal there. Chances you get something good from the divination card box, if you even select it is slim to none as well. I've gotten it like twice and when I run the lab its always 3+ key runs. So that leaves red maps, which obviously are nice, but I don't recall getting anything higher then t12, maybe 13, which really could be not much different then the box just giving an extra couple of T11's, which seemed to happen to me at least once (maps, but no red maps) The fight has an entry fee that gets consumed in the process for one, secondly making the fight more difficult on you increases the rewards, so risk=reward, perfect really there. Lastly you have to either go out of your way to get 4\5 keys or buy the prophecy to do so. Without the current rewards in the lab it simply wouldn't be worth it, keep in mind those post you see on reddit about the "rewards" are one off things that maybe happen 1\10 runs. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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dont feed the troll. the OP made the post and never get to discuss or agree nothing at the thread.
btw i can see Izaro is more Tedious/anoying/not fun than atziri because the time you have to attack between dodging ons-shoots is SOOOO static/gimmck/just do the same movment during 15 min/not fun. A boss harder than the "Extra Boss You Dont Need To Kill aka Atziri" to get passive skills to make your character complete is not a good idea IMHO. I can do atziri and tank the trio with 4kHp without MoM/puritys/fortify/flask effect/+x% max resistances, with just vaal grace+granite+stauching flasks, but izaro is really hard at this hp/defences. no-sense IMHO. Greetings. |
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" Pretty much this and HC league 5-10 exalts in gear isn't even normal. That's damn good RNG if its within the first month and half. |
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The fact that Izaro (completely unbuffed) has a shotgun mechanic capable of instakilling any character (proof; I just died with 3 endurance charges, fortify, 35k armour, 35% block, smoke cloud on him, 6.3k life, capped resistances) makes him difficult enough for me.
Granted, I had expected to die eventually, just not to über Izaro who's usually easy.. just.. I don't evne know how I died. Like.. 100%-0% instantly with the cluster bomb attack thingie. Massive shotgun RIP. It's fine, really, I was ready to quit this season anyway. I just hoped to die to something a little cooler. It was just another überlab farm run that turned out to be my last. |
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" It actually means, players are not even trying it. I'm one of them. 1. Boring trials, couldn't find them all yet. 2. Really not interested, since this last 2 points are not really necessary. Last edited by SupaMF#6823 on Jun 27, 2016, 10:12:28 AM
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Maybe It's easy for certain builds.
Try to kill him with a pure EVA character... it's a nightmare His slash hitted me for 5k hp in one hit while he had zero buffs (i have 6k fortunately) a single power up from phases would have killed me in one hit. I guess i have to retry him with 7k hp :( |
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" Yeah I am currently running a EVA/Dodge ranger with AA, Kintsugi, a chaos golem, and a enfeeble aura and I still get smashed with only 4.5k hp. The one-shot nature of Uber Izaro is pretty much the epitome of annoying imo. The Last 2 ascendancy points would be awesome and it is pretty silly/sad to see that those points are going to be build dependent. They need to lower his damage or tone down that trap bullshit in the last zone. Self found and solo (mostly)
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