Need help with projectile damage+poison mecanic
Hey. i'm not quite sure about the calculation would apperciate some help.
the wiki says: The following stats will directly affect the damage of Poison; note that some of these stats apply only to the Poison whereas some may also apply to the skill that triggered it: - Projectile Damage if applied by a Projectile skill does this mean both "inc proj dmg & % more proj dmg" double dip with poison? for example: if i have 110% increased projectile damage and use these links: Spectral throw - pierce(30%more projectile damage) -poison It will apply the 110% increase, 30%more first to the initial hit, calculate the poison damage, and then apply both 110%inc (+38%inc poison dmg), and 30% more proj dmg to the poison DoT damage? If i have ascendancy nod: " toxic delivery" will it stack up with the 30%more projectile damage and it will give effective 130% more actualy poison dot damage? Thank you for help in advance Last bumped on May 29, 2016, 8:04:10 AM
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http://pathofexile.gamepedia.com/Poison_Support
>Furthermore, Poison "inherits" the damage type of the skill applying it. Stats affecting that skill's damage type will affect the poison damage as well. Yes, it will double dip. | |
Keep in mind that more modifiers are always standalone multipliers. So 39% more and 100% more wont stack for 130% more, they are together a *1.3 * 2 = *2.6 multiplier, or 160% more.
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Great. it's even better then. Maybe you guys happen to know about poison on hit calculation chance?
let's say an enemy is bleeding. You have the following passive stats: - 30% chance to poison on crit - 40% chance to poison against bleeding enemys - 10% chance to poison - and your character has 91%chance to hit+ and 95%crit chance - will it mean each crit has 80%chance to poison? or it's not stacking like that? Last edited by tr1gg3r3d on May 29, 2016, 8:04:48 AM
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