Need help with projectile damage+poison mecanic

Hey. i'm not quite sure about the calculation would apperciate some help.

the wiki says:

The following stats will directly affect the damage of Poison; note that some of these stats apply only to the Poison whereas some may also apply to the skill that triggered it:

- Projectile Damage if applied by a Projectile skill

does this mean both "inc proj dmg & % more proj dmg" double dip with poison?

for example: if i have 110% increased projectile damage and use these links:

Spectral throw - pierce(30%more projectile damage) -poison

It will apply the 110% increase, 30%more first to the initial hit, calculate the poison damage, and then apply both 110%inc (+38%inc poison dmg), and 30% more proj dmg to the poison DoT damage?

If i have ascendancy nod: " toxic delivery" will it stack up with the 30%more projectile damage and it will give effective 130% more actualy poison dot damage?


Thank you for help in advance
Last bumped on May 29, 2016, 8:04:10 AM
http://pathofexile.gamepedia.com/Poison_Support

>Furthermore, Poison "inherits" the damage type of the skill applying it. Stats affecting that skill's damage type will affect the poison damage as well.

Yes, it will double dip.
Keep in mind that more modifiers are always standalone multipliers. So 39% more and 100% more wont stack for 130% more, they are together a *1.3 * 2 = *2.6 multiplier, or 160% more.
Great. it's even better then. Maybe you guys happen to know about poison on hit calculation chance?

let's say an enemy is bleeding.

You have the following passive stats:

- 30% chance to poison on crit
- 40% chance to poison against bleeding enemys
- 10% chance to poison

- and your character has 91%chance to hit+ and 95%crit chance -

will it mean each crit has 80%chance to poison? or it's not stacking like that?
Last edited by tr1gg3r3d on May 29, 2016, 8:04:48 AM

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