[Prophecy Theory] Wand CoC
Hi guys, looking for some help creating/optimizing my build. A long time ago I had ran Spectral Throw CoC and also a Kinetic Blast wander. For the upcoming league, I am thinking of a build that meshes both of these.
My weapon of choice will be Piscator's Vigil. To utilize this I will be planning on running Anger, Herald of Thunder, and Herald of Ice. My attack to proc CoC will be Kinetic Blast. Normally that I've seen, CoC builds will focus on the spells cast after the crit, but I would like to buff both the attack and the spells. Will use Hybrid armor with ES to use skills via EB since all of my mana will be reserved. If possible, I will use Anger and Grace in an Alpha's Howl with Enlighten. Planned Tree for levvel 85 (Oak/None/Alira): Current Passive Tree (using most recent offline skill tree): Passives if you cannot load tree:
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+104 to Strength
+162 to Dexterity +324 to Intelligence +222 to maximum Mana +172 to maximum Life Evasion Rating: 56 +3 to Maximum Endurance Charges +4 to Maximum Frenzy Charges +5 to Maximum Power Charges 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 4% Attack Speed Increase per Frenzy Charge 4% Cast Speed Increase per Frenzy Charge 4% More Damage per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 171% increased Projectile Damage 31% increased Attack Speed 20% increased Accuracy Rating 100% increased Critical Strike Chance Projectile Attacks gain damage as they travel farther, dealing up to 30% more Damage to targets 60% increased Projectile Speed Attack Projectiles Return to You after hitting targets Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther Projectile Critical Strike Chance increased by Arrow Pierce Chance +200 to Accuracy Rating 45% increased Radius of Area Skills Skills fire an additional Projectile 2% increased Movement Speed 28% chance to Avoid being Stunned 149% increased maximum Life 20% increased Stun Recovery 1% of Life Regenerated per second 24% increased Radius of Aura Skills Life Leech applies instantly. Life Regeneration has no effect. 22% reduced Mana Reserved +3 Jewel Socket 42% increased effect of Non-Curse Auras you Cast 10% increased Cast Speed +5 Life gained on Kill 20% increased Elemental Damage +45% to Critical Strike Multiplier 12% increased Attack Damage 42% increased Spell Damage 20% increased Mana Regeneration Rate 35% increased Evasion Rating 45% increased maximum Energy Shield +13% to all Elemental Resistances 18% increased Frenzy Charge Duration 0.4% of Physical Attack Damage Leeched as Life +20 to maximum Energy Shield Spend Energy Shield before Mana for Skill Costs Energy Shield protects Mana instead of Life 55% chance to Avoid interruption from Stuns while Casting 22% increased maximum Mana 50% increased Area Damage 18% increased Power Charge Duration When Hit, 30% of Damage is taken from Mana before Life 40% more Elemental Damage if you've Crit in the past 8 seconds No Critical Strike Multiplier 14% increased Melee Damage 5% increased Attack and Cast Speed +20% to Chaos Resistance 4% increased Spell Damage per Power Charge 65% increased maximum Energy Shield from Intelligence 21% increased Melee Physical Damage from Strength +324 Accuracy Rating 32% increased Evasion Rating from Dexterity 12% Additional Elemental Resistance with all Endurance Charges 12% Physical Damage Reduction with all Endurance Charges 16% Attack Speed Increase with all Frenzy Charges 16% Cast Speed Increase with all Frenzy Charges 16% More Damage with all Frenzy Charges 250% Critical Strike Chance Increase with all Power Charges 20% increased Spell Damage with all Power Charges Gear Possibilities:
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Weapon: Piscator's Vigil
Shield: Rapith Globe | Rare Shield Amulet: Victario's Acuity | Rare Amulet Rings: Rare Rings Helm: Alpha's Howl Body: Carcass Jack Belt: Dyadian Dawn | Rare Belt Gloves: Rare Gloves Boots: Rainbow Stride | Rare Boots Flasks: Rumi's Basalt Jewels: Focus on ES on hit and %max life Links: (Swap out LMP for Barrage and KB for Elemental Focus/Inc Crit for bosses).
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MH: Flame Dash > Faster Casting > Frost Wall
OH: Summon Ice Golem > > Helm: Anger > Grace > Enlighten Body: Kinetic Blast > LMP > Cast on Crit > Fireball/Magma Orb > Arctic Breath > Added Lightning Gloves: Boots: Herald of Ice > Herald of Thunder > Curse on Hit > Warlord's Mark Concerns: Links not finished. Movement skill (flame dash?) Not enough life. Death by Ele reflect. Worthiness of MoM with EB. Not enough critical strike chance to reliably proc CoC. Removing Crit Multi for elemental overload. Low Defenses Would it be better to reroll as Shadow/Assassin and then unspec out of Elemental Overload and get more crit multi? Shadow Proposed Tree: IGN: EmptyPalms Last edited by EmptyPalms on May 26, 2016, 2:52:38 PM Last bumped on May 26, 2016, 2:21:00 PM
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