Cabinet of history.

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Superjeenius wrote:

Why do you use the gripped gloves? I thought bv doesn't scale with proj. Damage? Or is it just because of the Rolls?

That what was available on the market. Item's base doesn't matter much.

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Do you think that The Retch would be a good belt for this build? Would sacrifice 25% of damage, but 200% of Life Leech applied as Chaos Damage, with Cospri's converting that into a poison DoT.


I have Retch on STD, I will give a try later. Probably going to break the game after a savage hit. :>

EDIT: I tried. It wasn't very noticable and I went to check the wiki. Turns out it doesn't work as you expect it to. Check the article.
Last edited by gwarlek on Dec 18, 2016, 1:34:30 PM
What do you think of replacing the 2nd wand with a essence wand
http://pathofexile.gamepedia.com/Essence_of_Delirium
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Miochan wrote:
What do you think of replacing the 2nd wand with a essence wand
http://pathofexile.gamepedia.com/Essence_of_Delirium

Most likely it will be better single target wise, that needs testing, but I'd still choose more consistent explosions at this level of dps cheese.
Last edited by gwarlek on Dec 19, 2016, 5:35:09 PM
Just a quick WIP build before I switch to serious stuff. Wanted to see what new raider is all about. It's pretty enjoyable to map with. You are so fast that it feels like mobs have Temp Chains on them, except they don't.

Xoph: https://gfycat.com/HollowVioletGreatwhiteshark
Kaom (35% more life, Inc AoE gem): https://gfycat.com/HarmlessComplexDowitcher

WIP Breach BF elemental Raider @lvl86
The patch note will be: Blade Vortex's "More Damage per Blade" modifier has been changed to apply only to spell damage instead of all damage types. This will remove a double-dipping effect that should not have been occurring.

RiP?
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Aostrol wrote:
The patch note will be: Blade Vortex's "More Damage per Blade" modifier has been changed to apply only to spell damage instead of all damage types. This will remove a double-dipping effect that should not have been occurring.

RiP?


Yeah, the cheese is over, although I killed all guardians and Shaper with a similar character prior to 2.5. But it wasn't easy.
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gwarlek wrote:
"
Aostrol wrote:
The patch note will be: Blade Vortex's "More Damage per Blade" modifier has been changed to apply only to spell damage instead of all damage types. This will remove a double-dipping effect that should not have been occurring.

RiP?


Yeah, the cheese is over, although I killed all guardians and Shaper with a similar character prior to 2.5. But it wasn't easy.


Cry=) But i kill all endgame content to.
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gwarlek wrote:
"
Aostrol wrote:
The patch note will be: Blade Vortex's "More Damage per Blade" modifier has been changed to apply only to spell damage instead of all damage types. This will remove a double-dipping effect that should not have been occurring.

RiP?


Yeah, the cheese is over, although I killed all guardians and Shaper with a similar character prior to 2.5. But it wasn't easy.


Cry=) But i kill all endgame content to.


After Nerf - Tull die - 3 sec.
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Aostrol wrote:

After Nerf - Tull die - 3 sec.

So, the build is still alive and pretty solid?
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Nosorozhek wrote:
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Aostrol wrote:

After Nerf - Tull die - 3 sec.

So, the build is still alive and pretty solid?

Yes

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