Anyone feel certain uniques need to be revised/designed since release?

One ex that popped into my mind while playing in perandus leauge is Kaom's Primacy Kauri chopper. I am looking at it and with the exception of culling strike which is meh. It has some very useless mods for its given DPS now.


Kaom's Primacy
Karui Chopper
Two Handed Axe
Physical Damage: (206–325 to 256–400)
Elemental Damage: (16–32 to 21–38)
Critical Strike Chance: 5%
Attacks per Second: 1.15
Requires Level 58, 151 Str, 43 Dex
(160 to 220)% increased Physical Damage
Adds (16–32 to 21–38) Fire Damage
+(150 to 250) to Accuracy Rating
+20 Life gained on Kill
Culling Strike
One by one, Kaom slaughtered the weakest tribe leaders until the others leapt to join his cause.


I wouldn't say the damage range is horrible, but it is definitely out classed by many items in this game. I feel like it makes for a better skin than it would a weapon tbo.

I don't think it should be buffed in the sense of raw damage. But it should offer something more useful in utility. Maybe a % chance to cast socketed fire skills on hit. Or converts 100% fire to chaos.

Alternatively maybe even scaling weapon damage based on strength, or having fire damage nodes apply to weapon physical damage would be neat to. Just feels lackluster in its current state. Many uniques sadly do in my opinion.

There is nothing wrong with having leveling uniques, but elite tier based items shouldn't really fall in that catagory. They should be balanced based on rares found with 100% physical and 10-20 damage pts. That way they are not OP. But all uniques should offer a cool buff to build around. I feel like its not here with this axe.
Last bumped on May 2, 2016, 1:11:50 PM
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Culling strike is that something special, it translates to 11% more damage when relevant.
I feel this weapon is ok, it fills its niche very well (merciless-early mapping 2h weapon). But there are certainly other unique items that could do with a revision.
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鬼殺し wrote:
Uhm, yeah. But they fixed Crown of Thorns out of the blue. All bets are off in that light.


You are right! i do remember them adding 30-40 base max ES a while back. All these unique items are indexed and archieved, we just have to remind the developers that they are there and require special attention =)
Primacy is a lvl 58 item. hadly top tier so this one is ok. The culling is neat. Dps does not hurt. It is ok.

there are a lot of item - mostly chests and helmets - that simply make no sense. chests are in a weird spot becuase Coil, Carcass and maybe few other chests are go to pieces. rightfuly or not. and other chests are not end game viable (Ambu, Cassock, Rainment) - these are not used because why waste currency on linking when there is.. a Tabula. item that singlehandely makes 95% of all unique chests irrelevant

helmets are just very niche, very powerful or useless. who is going to use non-abyssus helmet when his build allows him to use it? why anyone would do that? same with rats nest. or crown of eyes for wanders or heretics veil for anyone using curses seriously. other helmets make for great skin transfers.
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sidtherat wrote:
Primacy is a lvl 58 item. hadly top tier so this one is ok. The culling is neat. Dps does not hurt. It is ok.

there are a lot of item - mostly chests and helmets - that simply make no sense. chests are in a weird spot becuase Coil, Carcass and maybe few other chests are go to pieces. rightfuly or not. and other chests are not end game viable (Ambu, Cassock, Rainment) - these are not used because why waste currency on linking when there is.. a Tabula. item that singlehandely makes 95% of all unique chests irrelevant

helmets are just very niche, very powerful or useless. who is going to use non-abyssus helmet when his build allows him to use it? why anyone would do that? same with rats nest. or crown of eyes for wanders or heretics veil for anyone using curses seriously. other helmets make for great skin transfers.


Yes they do lol. But the power these items offer fall under two catagories. Mechanic building, or Stat scaling. Many of the go to items fall under this.

Abyssus offers great damage for physical builds, Carcuss offers AOE radius and damage as well as some life and resist. Coil offers physical mitigation via phys to lightning taken. These are more on the mechanic side

Meanwhile heretics value gives you an awesome 12% reduced mana reserve for curse auras which is great for a scaling pov in rasing your max mana available.

The item's that are not used either have to low of a useful stat component, or they offer no build enabling mechanic. This type of discussion is the reason i created this thread per say, to bring up forgotten relics lol. But to also allow viability by redesigning unused uniques that serve no purpose, like the ignoman amulet, even though that is probably a leveling unique....
sadly the diversity (as in - many options equally compelling to users) is impossible without nerfs. nerf to Coil (that i consider bit of a noob trap when people slap it on and think they are immortal.. and die horribly time after time), nerf to Carcass (+AOE is SO RARE that it is almost mandatory for ANY build now), nerf to Shavs (rather difficult but when entire build archetype is gated with one item - no Lorica does not count - then there is a problem) etc

GGG wont do that. so the other option is to buff - and HEAVILY - other chests making the power creep train go even faster. but this again is not an option because it makes all rare chests even less interesting


this is a nice chest (dropped it last night). but i know i wont use it. nor it will sell. noone cares for chests like these because uniques are just better. the primary stat (ev/ar) is rather not important compared to unique modifiers. this is a sign of underlying issue with value of primary defences in POE right now. they are powerul but why use a chest when a flask does the same job while still allowing an unique mechanic from unique item?


and then there is the 'leveling + Tabula' issue that i cannot see any reasonable solution to. game is so easy that people can do Uber with Tabula. if they can do that then they can level with Tabula. if they can do that then any non-endgame-chests are utterly worthless. why try and 5link (be real, 6links are too rare to aim at when leveling) lvl 44 chest like Ambu's or Cassock's when you can get Tabula once and never look back. no fancy stuff from chests can compete with 6link.


as for other slots. this..

it physically hurts looking at this item (it dropped as 6link)

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