Slayer - Impact
"The base radius of splashing melee attacks is 14 units.
"No. This isn't a support, it can't change what supports a skill will work with.
"For the splash, yes, if those skills perform a single-target melee attack. It will only affect that part of the skill, by adding splash damage with the specified multiplier. So it would affect things like Molten Strike or Wild Strike on the melee hit, but will not affect Ground Slam, since that doesn't perform a single-target melee strike.
The increased area modifier on the passive will of course affect any skill that is affected by area modifiers.
"That's only true if you compare using only the gem to using only the passive, which is not what I was talking about in the quoted text. I said that "if you have the node, you probably don't want the gem", which is saying that having only the passive will mostly be better than having both the passive and the gem, because, as mentioned in the other bit you quoted, "The damage modifier is a separate damage modifier to splash damage, if both are in play, both damage modifiers apply."
If you have the passive, you already have the splash property, and a 50% less splash damage modifier. Adding the gem to that doesn't add the splash property (because you already have it), but does add another less damage modifier to the splash damage. While you're correct that you can gain some area from this, the substantial penalty of getting a second less modifier on the splash damage will in most cases make this combination not worth it. I stand by my statement.
on Mar 27, 2016, 9:53:48 PM
Grinding Gear Games