Izaro's Fight - Keeping Charged Souls to Vaal Gems

So I went to do the labyrinth for the first time in normal as a summoner and, many of you know that, in antecipation for a difficult boss, the best thing for a summoner to do is to charge the vaal summon skeletons gem. Turns out it is worthless. As I discovered that the boss area is a whole new instance.

This makes the fight much harder and makes me want to overlevel (like a lot) to do it.

The way to make this better would be if the fight was part of the previous instance (like in quest/map bosses), that way, players wouldn't loose any additional buff or charged souls to vaal gems.

What you guys think?
Last bumped on Mar 22, 2016, 8:07:26 PM
This thread has been automatically archived. Replies are disabled.
I completely agree. However, being a separate instance probably helps a lot with load times and lag and stuff.
Why do we have to lose Vaal souls on instance change anyways? There is neither a good gameplay reason nor a good lore reason for it. Like, you take some stairs and your Vaal souls are gone?

Yes, I know, Atziri and other encounters. Solution: Lose Vaal souls upon entering either a town or a hideout. That still allows Vaal soul farming for bosses while playing through the normal game - but who would do that anyways?
Remove Horticrafting station storage limit.
"
Char1983 wrote:
Why do we have to lose Vaal souls on instance change anyways? There is neither a good gameplay reason nor a good lore reason for it. Like, you take some stairs and your Vaal souls are gone?

Yes, I know, Atziri and other encounters. Solution: Lose Vaal souls upon entering either a town or a hideout. That still allows Vaal soul farming for bosses while playing through the normal game - but who would do that anyways?


+ 1000!


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
I do think if your skill is charged it should remain charged for the fight. Especially because there is no way to charge them in the fight so losing the charge basically eliminates the utility of any vaal skills you have.

I get why they discharge between zones but just like the Merveil/Malachai/Piety/Vaal Oversoul/etc fights, if you have the skill charged it should stay charged for the boss.
It is a bit odd, exspecially considering that darkshrines you activate not only count for the labyrinth but also for the Aspirants Trial (which allows you to open the treasure chests with a corrupting tempest :P).
"
nicksmmith wrote:
So I went to do the labyrinth for the first time in normal as a summoner and, many of you know that, in antecipation for a difficult boss, the best thing for a summoner to do is to charge the vaal summon skeletons gem. Turns out it is worthless. As I discovered that the boss area is a whole new instance.

This makes the fight much harder and makes me want to overlevel (like a lot) to do it.

The way to make this better would be if the fight was part of the previous instance (like in quest/map bosses), that way, players wouldn't loose any additional buff or charged souls to vaal gems.

What you guys think?

you want 90% instance crash instead of 10% now?
poe engine is shit.
deal with it.
separate instances is the only way to make lab somewhat stable.
"
Char1983 wrote:
Why do we have to lose Vaal souls on instance change anyways? There is neither a good gameplay reason nor a good lore reason for it. Like, you take some stairs and your Vaal souls are gone?

Yes, I know, Atziri and other encounters. Solution: Lose Vaal souls upon entering either a town or a hideout. That still allows Vaal soul farming for bosses while playing through the normal game - but who would do that anyways?

what?
you can charge as many gems as you want for atziri fight.
and they dont lose charges in inventory.
No rest for the wicked
Last edited by mezmery#2042 on Mar 22, 2016, 7:44:31 AM
"
Emphasy wrote:
It is a bit odd, exspecially considering that darkshrines you activate not only count for the labyrinth but also for the Aspirants Trial (which allows you to open the treasure chests with a corrupting tempest :P).



So basically there is like 2 things here. What is odd is like you said that darkshrines can affect all of the lab and not just a portion of this, which means it is likely coded in some way to apply to all the shared instances or what have you.


What is most likely the case for the vaal gems is they don't want izaro to be cheesed like other content in the game because he is multi stage his HP while high can easily be reduced by the amount needed in each stage with things like vaal righteous fire or cheesed quickly down by things like vaal molten shell.


As people have mentioned the way vaal souls work is they are tied to instances, so if you go to docks kill 150 things you souls for your gems, then you go to city of sarn and it doesn't carry over, go back to town or hideout and it isn't there, but go back into the same docks zone and it is. You can also remove the gem and put in another vaal gem and put the gem in your inventory to save up multiple vaal gems. People actually do this for things like uber atziri because it allows for you to store multiple uses of things like vaal discipline to make for example the split phase safer.


Overall I think it is fine that vaal souls don't work in the lab boss room, not all builds can equally do all content, this is just another example. If you have a build based entirely off of a vaal skill you need to likely get someone to help you or make another character to farm lab enchantments.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:

What is most likely the case for the vaal gems is they don't want izaro to be cheesed like other content in the game because he is multi stage his HP while high can easily be reduced by the amount needed in each stage with things like vaal righteous fire or cheesed quickly down by things like vaal molten shell.

izaro is effectively oneshot by any meta build.
No rest for the wicked
"
mezmery wrote:
"
goetzjam wrote:

What is most likely the case for the vaal gems is they don't want izaro to be cheesed like other content in the game because he is multi stage his HP while high can easily be reduced by the amount needed in each stage with things like vaal righteous fire or cheesed quickly down by things like vaal molten shell.

izaro is effectively oneshot by any meta build.


Not any meta build, plus it technically isn't 1 shot. Please don't make comments you know aren't true. Can he die super quickly to things like volt. poison, sure, but don't kid yourself, he isn't literally 1 shot, which could give him room to actually be challenging.

You also have to keep in mind we STILL don't know about ilevel 75 enchantments (do we?), the merc lab might be a mirrored copy of what a more difficult one would be, in which case its best that all the labs behave the same way in regards to vaal gems.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

Report Forum Post

Report Account:

Report Type

Additional Info