Fire based Templar

Going to build a Templar around a few key spells/passives, most notably fireball, fire trap, and minion instability. I am fairly new to the game, and any advice or suggestions would be helpful/appreciated. I am aware that trying to go half way between caster and summoner kills your characters DPS later in its life, but I'm mostly building the minions into walking bombs with extra health (Read extra damage).

20 point passive
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswVbFE08BUbXTdhdxmBtgW-DOIuMjHadgJ48n9-iAN3z73zwHw==


50 point passive
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswVbFE0Wbxo4GmwfAilPKpgsnDbFPAVG10jnSRtN2FXGXcZgbYFvgpuDOIdli4yMdo9GkFWboZwtnYCdrp48n9-iAKaspwinhK-3tQTPZdDQ2CTZC93z5CLsOO988B_6gA==


What I'd like it to look like endgame:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEC4wSzBVsHYwj0FE0WbxoyGjgabBzcHwIpTyqYLJwxiDbFOBs74TwFRtdI50kbSVFJsk3YT31RYFXGVytdxmBtZp5r220Zc1N5A30Yf8aAVoFvgpuDOIdli3qLjIx2j0aQVZHPm6GcLZ2Ana6ePJ_fogCio6aspwinK6dcp4Spla-3tQTAGsBUwcXB88Ntz2XQ0Ngk2Qva3d3z4vfkEeQi5oHsGOw47IrvfPAf8Xb6gP3P


Main Skills:
Fireball- LMP/GMP, Elemental Proliferation, Faster Projectiles
Fire Trap- Iron Will, Increased Area of Effect, Reduced Mana Cost
Summon Skeletons- Spell Totem, Minion Life, Faster Cast

I will add more as I develop/gain feedback

Thanks!
Last edited by Asperous on Feb 18, 2013, 9:01:27 AM
Thanks for the post Darkospliff.

I'm going to be using Skeletons on a spell totem to act as exploding meat shields, getting faster cast support for it asap. I am still deciding what I want my build to look like near the end, case in point, do I want to go up to duel curses, and what would I sacrifice for it???

Been very interested in a similar build using firetraps..
was thinking about using a spell totem with fireball or skeletons and maybe firestorm...

was gonna use searing touch for my build untill ATleast ~35

both of your builds look nice. CI looks interesting too

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