Blink Arrow - Bug - Skill Fail

There is no bug displayed in these videos. The skill does not, and is not intended to, teleport you as soon as it's cast. You teleport when the arrow lands, which takes time.

When you cast the skill, you fire an arrow. The arrow takes time to land, and you can of course still take damage during this time.

The frame before the arrow lands, you're still in your old location (or wherever you walked to from there in intervening time). Anything trying to damage you at that location can do so up to and including this frame.

The next frame, you have teleported, and are now at the location the arrow landed. Immediately, anything which could damage you at the old location but can't at the new one will be unable to damage you, and vice versa for anything you've come into range of.

In both your linked videos, you take damage from a ball lightning right before you teleport, which is of course perfectly normal and valid. Then you teleport, and are no longer taking damage from those ball lightnings.

The visible beam that is still attached to your character does not mean you are still taking damage, it means you just did. The beam appears in the frame you take the damage, and fades out over a couple of seconds - having the beam still on you does not mean you're still in range or still taking damage. It's an indicator of the damage you did take, because you took it before you teleported.

The visual beam does not indicate "taking damage" it indicates "just took damage".

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Zinja wrote:
This is supposed to be primarily a movement skill. DPS is not its function. Why on earth do we have a 4 second reuse delay?
The skill is supposed to have multiple uses. Constant and freely repeatable instant teleporting is definitely not any of them.

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Zinja wrote:
casters have lightning warp.

melee have whirling blades /leap slam

Blink arrow fails even as a movement skill
Blink arrow is supposed to be the bow users equivalent skill
No, Blink Arrow is not intended to be directly equivalent to any of those skills.

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Zinja wrote:
but instead we get stuck with a half baked unreliable skill which wont work when you most need it... to dodge all kinds of aoe skills which are timed between those 4 seconds of delay.
You can absolutely avoid lots of things with it. This requires understanding the time it will take and being able to use the skill in time that you can get out when you need to. This is intentional.

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Zinja wrote:
1. It should have Increased Range
It literally cannot have longer range than it does. It's range is the maximum skill range - it can target as far away as it is possible for a skill to target (maximum bow range).
Last edited by Mark_GGG on Feb 23, 2016, 10:29:49 PM

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