Reduce Blink Arrow - Reuse Delay / Cooldown

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Zinja wrote:
This is supposed to be primarily a movement skill.

No it's not.

It was originally added for PvP. Alongside Mirror Arrow, it's supposed to be used for trickery. Past that, it's an excellent summoner skill.

Not every skill that moves the player needs to be Whirling Blades.
Great, since it's not fair that melee has such a great movement skill, I think it's only fair that all melee skillls now have 10,000 additional range. Then we can make Mirror Arrow do 10,000 base damage, cost 5 mana and with zero cooldown.

Balance.
Last edited by elitedesolator#6827 on Jan 14, 2016, 12:53:41 AM
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pneuma wrote:
"
Zinja wrote:
This is supposed to be primarily a movement skill.

No it's not.

It was originally added for PvP. Alongside Mirror Arrow, it's supposed to be used for trickery. Past that, it's an excellent summoner skill.

Not every skill that moves the player needs to be Whirling Blades.


I think you need to read the skill description first. It is a MOVEMENT SKILL it says so on the gem.

Domine Non Es Dignus
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elitedesolator wrote:
Great, since it's not fair that melee has such a great movement skill, I think it's only fair that all melee skillls now have 10,000 additional range. Then we can make Mirror Arrow do 10,000 base damage, cost 5 mana and with zero cooldown.

Balance.


its not question of melee vs ranged..
I see , ranged st , casters , melee all use whirling blades...
its different type of movement skills available

leap slam
whirling blades
warp
Blink arrow--- only this fails as a movement skill which it is supposed to be according to its description
Domine Non Es Dignus
Last edited by Zinja#5231 on Jan 14, 2016, 2:54:35 AM
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Zinja wrote:

its not question of melee vs ranged..

its different type of movement skills available

leap slam
whirling blades
warp
Blink arrow--- only this fails as a movement skill which it is supposed to be according to its description


It IS about melee vs. ranged.

Melee is inferior in survivability and AOE damage, they get a nice movement skill to help them survive, dodge stuff and move on to the next target with their better-than-average single target damage.

Ranged is safe, clears content like nothing. It gets a worse movement skill to compensate.

How do you not understand this? A big part of balance is to make sure a playstyle isn't absolutely superior to another. Your suggested change lacks any crucial thought and will only make players favour ranged EVEN MORE than they are currently doing now.
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elitedesolator wrote:
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Zinja wrote:

its not question of melee vs ranged..

its different type of movement skills available

leap slam
whirling blades
warp
Blink arrow--- only this fails as a movement skill which it is supposed to be according to its description


It IS about melee vs. ranged.

Melee is inferior in survivability and AOE damage, they get a nice movement skill to help them survive, dodge stuff and move on to the next target with their better-than-average single target damage.

Ranged is safe, clears content like nothing. It gets a worse movement skill to compensate.

How do you not understand this? A big part of balance is to make sure a playstyle isn't absolutely superior to another. Your suggested change lacks any crucial thought and will only make players favour ranged EVEN MORE than they are currently doing now.

You miss the basic point of playstyle - melee vs ranged is the difference in being able to face tank and kill stuff vs kite and kill stuff.

You poor misguided and deluded soul and your contrived / convoluted notion of balance .

All characters have the default movement skill .

Why would any character need a movement skill? Like leap slam/ whirling blades/ lightning warp?
1. To navigate terrain
2. To make quick movement / jumps when normal movement quicksilver flask does not cut it , like jumping over the lazer beam of malformation piety... or jumping to safety from dual flameblast of atziri when shes covered nearly the whole screen and you have a split second to get to the far corner of the screen .. no amount of quicksilver will get you there in time. hence movement skill

The usage of movement skill to survive is what facilitates skill / reflexes fast reaction of the player to handle situations.

The movement skill in question here has a 4 second cooldown - There is nothing in the game that can reduce it.

what is fair is have it on par in regards to re use delay/ cooldown with the other movement skills.

Domine Non Es Dignus
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Zinja wrote:
You miss the basic point of playstyle - melee vs ranged is the difference in being able to face tank and kill stuff vs kite and kill stuff.

You poor misguided and deluded soul and your contrived / convoluted notion of balance .


Sorry I guess my previous post was too complicated.

Let me dumb it down:

ok lol im glad ggg dznt thnk like u
*up*
Domine Non Es Dignus
Domine Non Es Dignus
Last edited by Zinja#5231 on Jan 14, 2016, 12:33:53 PM
There is a build that uses the skill for offense, reducing its cooldown would be stupid for game balance.

This post seems to me the classic "I want my char to be better plz ggg buff it".

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