Defense Choices, SO HARD TO CHOOSE
" You are the first person that I know who thinks that way. You can never be too defensive in a game like PoE. The build won't lack any damage so I don't see why we shouldn't emphasize on eliminating those one-shot scenarios. The chest roughly gives 1.6k armor if we go IR, has a decent life roll and provides almost permanent endurance charges. Onslaught is just a bonus that I don't even take into consideration. But for the sake of argument, what would you see fit on a crit la ranger? | |
" I wouldn't change my def setup from phys ranger(s) at all. So evasion (good rare chest is bis imo), both acrobatics ofc and Arctic Armor. I'd add Atziri Promise or better ToH (if I had currency for it). If its not clear yet- I have 0 experience with HC. all I do is adjusted to SC. Burn all the orbs! Last edited by skuadak on Nov 28, 2015, 3:34:39 AM
| |
" The lower the damage is the much more useful your armor becomes. Redirecting 40% of the initial hit will make it exponentially easier for you to mitigate the remaining damage. Talking of absurdity, how much will that chest that you keep blabbering about will cost? An LC is a few chaos. And when exactly did I say I wanted to use LC with IR? If I wanted to use LC I wouldn't go IR. I am talking about Daresso's Defiance and IR. Instead of going evasion and hope that entropy is by your side, you just take damage but in very small amount due to armor and endurance charges. Lastly, I never heard of an aura that could give you a flat 2.6k armor. Last edited by gtrans on Nov 28, 2015, 3:56:26 AM
| |
" I tried Daresso's Defiance with IR (on a melee though), it didn't work that well, cause every stray monkey stone or sand crab pellet erases all your charges and cause it's a pain to get charges in some boss fights. In my experience this chest is much better with hybrid Ev/Ar char, you get hit less often, so usually you have charges and onslaught running at the same time. That said, I would probably go with Hyrri's Ire (Bite is a quiver :)), cause it's way easier (items/passives etc.) to stack evasion + crit, then to stack armor + crit. PS. I wouldn't really go IR on a char without some form of block, otherwise those ele attacks/chaos attacks will ruin your day. | |
Sorry OP I just got what's the point of the tread. I didn't have my best biorythm yesterday appareantly.
It's bit rude but I will answer you with questions... -How come my ranger have shitload of options and your just these 2? One worse than another on top of that? -Why every option force you to use uniqe chest? Why these particular chests? -Also, HC or SC? Burn all the orbs! Last edited by skuadak on Nov 28, 2015, 5:37:31 AM
| |
PaperRat is right. With Daresso you don't want to be hit because you don't want to lose your endurance charges. So IR is an absolute no go. Daresso is decent with melee but it's still miles behind Coil, from my experience with 2 shadow melee dagguers using both armors.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... |
|
" theres things youre not taking into account though. As gtrans is saying, armour scales better against smaller hits. The damage converted to lightning happens before armour, so you are not looking at the total armour the coil character has after the coil has done its thing and how much damage that is mitigating on top compared to what that extra armour is doing to the armour chest calculation where its simply additive in a diminishing returns calculation. Not only is the coil more effective on its own, its 600 armour + all your other armour is made hugely more effective by removing a large chunk of the damage before its calculated. The armour chest is making the armour on your other slots less effective because armour has diminishing returns where the more you stack, the less you are getting per armour point. |
|
this discussion is very lightening,...
now i know why my IR mara cycloner couldn't stand VS orchard or jungle valley boss.. so, for TLDR, its better to wear LC if i got IR nodes, and DD shouldn't be paired with IR nodes, right.? gotta write that down to my book.. edited: as for armor char, if i take IR, how many armor points do you consider it's enough.? and for the non IR char, how many armor points.? or percentage.. Last edited by onnymaru on Nov 28, 2015, 8:27:49 AM
| |
" If you say you wouldn't go IR with LC, then that's basically the entire point I was making about LC: Stacking Armor with LC is inefficient because, while your Armor reduces a larger proportion of physical damage, you're taking less physical damage that needs mitigating in the first place. There's basically no point whatsoever in getting more than 6k-10k armor with Lightning Coil. All the rest of your defense at that point should be going into Block and Evasion. As for Daresso's and IR, the reason that doesn't work has been explained already. You basically don't get Endurance Charges with Daresso's and IR, which will greatly reduce the effectiveness of your armor. |
|
I don't think Daresso + IR is a good idea. You are much better off keeping your EC's up constantly to increase the effectiveness of your armor, in my opinion.
Going IR also leaves you without a counter to elemental reflect, that might come into your decision depending on what you use for offense. |