Idea for a templar bow build
https://www.pathofexile.com/passive-skill-tree/AAAAAwUAAO4B3AUtBfkIsQthDY0UIBUgFfAYXRm0Gf4bASF2Iuoj9iT9JT8qCypNLOktgzB8MfsyATWSOdQ8LTzvP_xBh0MxRZZHfkp9S1dMMk2STwRRR1FMW69fP1-wZU1o8m1sbztvnm_ycFJ07XXLdwd343gNeWh9W38rf-ODCYNfg8yExYTZhs6HE4d2iuSNfY1-j0-bJpu1m-ycpKCfogCjiqluq9KsR69ssTCyGbVItfK3Pr02vqfAGsDjwQTBM8M6xq7KSs2Yz3rYvdpk2o3awd0N4oDjn-dU53ToZujW6mLrLO8O8B_xs_Pq-WP56P4K_sj_3g==
I have this as an idea for templar bow build, i really want to do this but i dont know if this would be smart/good to do. so could you advice something or do anything to make this good or even great or is it already awesome? |
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I expect atleast 1 reaction, i mean common.
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No reason to build this as a templar tbh, this looks like a generic ranger crit bow build, with more travel nodes spent to get from templar to the ranger area.
I'd advise you try this out http://pathofexile.gamepedia.com/Lioneye's_Fall should be closer to what one would aim for as a templar bower. Also, it'll be hard to get any reaction by posting a skill tree, since a build consist of 3 main parts: - Tree - Gear - Gems A tree by itself can give a general idea, but nobody will bother making the rest for you and the best they can do is fix travel path efficiency. |