Knockback
Post your 0.9.3 feedback for this support here.
Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design Last edited by Rory on Dec 4, 2011, 9:55:32 PM Last bumped on Jun 20, 2021, 2:23:03 PM
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"Yes. | |
All feedback after this point is for 0.9.6.
Balance & Design
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Feedback after this point is for 0.9.7
Balance & Design
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Base knockback is always the same flat value.
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"Yes. It's not so much offensive/defensive - it's whether we're talking about the skill or the totem. The skill used by the totem is yours - the totem is just a method of delivery. So when the skill would reference any stat, it's backed up by your stats. So damage the skill used by the totem would do, or any other effect, is affected by your stats. The totem itself has its own stats when those are needed, such as when something hits it and needs to know its armour. Anything where we're looking for a stat from the skill the totem uses, has your stats. Anything where we're looking for a stat from the totem object, it has its own stats. | |
It does absolutely nothing other than moving you.
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"To expand on the given answer from Vipermagi (who is indeed awesome), "50 physical damage per second" doesn't mean you wait for a second and then take 50 damage, any more than travelling at "50 kilometres per hour" means your car is stationary for an hour and then teleports 50km forwards. Both are describing a rate at which something is constantly happening, not a frequency. Last edited by Mark_GGG on Jul 21, 2013, 6:59:34 PM
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