Sweep
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on May 16, 2022, 1:07:38 PM
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"The graphic can't currently be scaled - curses are pretty much the only things which visually show the AoE increase at the moment. Last edited by Mark_GGG on Jan 8, 2012, 7:37:19 PM
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"Does for me. +9999% attack speed gives me 111.1 attacks per second on the character screen and makes me sweep fast enough that you can't even see the staff move, the monsters just fall over. "I can't find anything wrong with the knockback, it's definitely working for me at about as often as I'd expect from the chance. | |
I think perhaps you're expecting too much effect. The effect knocks back monsters by 4 units by default, which is minimum melee range, for reference. It's not supposed to make them fly across the screen, just knock them enough that they're probably not in range to swing.
Also, they might not be able to be knocked back the full distance or at all if there's something in the way. | |
Ground slam hits a 90-degree arc in front of the player. It's good for approaching monsters, but if the player is surrounded by monsters won't hit many of them. It has a high radius to make up for the small arc.
Cleave hits a 180 degree arc in front of the player, dealing half damage to all but the targeted monster. It's less useful for clearing out hordes, but quite good for hitting a strong monster at the same time as a couple of weaker ones. Sweep hits a 300 degree arc in front of the player, hitting all monsters in range for full damage, at the same radius as cleave. All these skills have different uses. Sweep has more damage penalty because in most cases it will hit significantly more monsters for full damage per attack. | |
All feedback after this point is for 0.9.6.
Balance & Design
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"The animation looks like that because it was one once. That proved to be too powerful, so the skill was changed but no new art has been done yet. | |
"At the time, it also always did knockback. It's now actually been changed back just the other day for 0.9.7 to a full circle. |