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Balance & Design
Last bumped on Oct 14, 2019, 5:12:25 AM
0.9.5 feedback below this post

All feedback after this point is for 0.9.6.
Balance & Design
Feedback after this point is for 0.9.7
Balance & Design
Yes, they increase the radius of the AoE.
kutreels wrote:
It seems that when linking to fork or pierce, the fireball will not explode after forking or piercing.

Is this the design of the skill or is it a BUG?
That's intended. If the projectile pierces, it can't have exploded. If it explodes, then there's no projectile left to pierce. The AoE on fireball is a result of the projectile itself exploding, after which it isn't there anymore.
Yes, that's a known graphical issue due to a current limitation in the projectile system for some projectiles, that should be fixed in future.
c2games wrote:
Because of shotgun mechanics, chain was changed to expire on hit and cast a new spell
This is not a change that has ever happened.
c2games wrote:
Then my question changes a bit but still in the same train of thought. Are chained projectiles "new" projectiles?
No, they are not. They are the same projectile, continuing it's movement.
RPGNoobANKA wrote:
Why does (Vaal) Fireball got no Duration tag? Even though it has a DoT characteristic in the description (Ignite DoT/Burning Damage)
Because it has no effect with a skill duration. Ailments (including ignite) treat their duration entirely seperately from the skill, and modifiers to skill effect duration don't interact with them at all. The Duration tag is added to gems based on skill duration affecting the skill.

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