Elemental Weakness
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Jan 5, 2023, 7:54:00 AM
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Whoops! Will fix that up for 0.9.5
Balance & Design
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Yes, resistances can go negative and this will cause things to take more damage than usual.
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"It's a bug, fixed in 0.9.5 The skill popups need to include player stats for some things, but at present that means they include them for everything, and thus your resistances are factored into the popup, which is wrong. The value on the gem is correct. | |
All feedback after this point is for 0.9.6.
Balance & Design
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Feedback after this point is for 0.9.7
Balance & Design
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"Yes. You still need to be dealing the appropriate type of damage. | |
"This is the case only for weapon projectiles - arrows and the projectiles fired from wands. Projectiles like fireball and freezing pulse can "shotgun" a single monster if close enough. The exception to this is Ethereal Knives, which explicitly doesn't have this behaviour. Last edited by Mark_GGG on Jun 20, 2012, 10:00:44 PM
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"Wands, sorry. "There is a reason I didn't say "projectile from attacks". By "weapon projectiles" I was referring specifically to the projectiles which are part of the normal use of a weapon type - bows and wands. These function completely differently from other projectiles such as the ones from spells, or attacks like lightning strike. The former (arrows/wand projectiles) hit or miss entirely on accuracy/evasion, like other basic weapon attacks - you can't "get out of the way" to avoid an arrow. There is in fact no physical projectile which moves through the game world - there's just a visual arrow/wand-energy-burst-thing displayed to show what's hit. In the case of projectile spells and skills other than those, the projectiles are a physical object spawned int he world which moves until it hits things. As such, these projectiles can be avoided physically by moving out of their path. The two are entirely separate, except that both are considered "projectiles" for purposes of modifiers which apply to projectiles. They have different behaviors, one of which is that for the non-bow/wand projectiles, if all of them physically hit an object, they'll all hit that object - they're each separate and don't know about what the others are doing. Last edited by Mark_GGG on Jun 20, 2012, 10:06:45 PM
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"Yes |