Critical Strikes and Miss chance

Hello fellow Exiles

Today i would like to setup an overly simplified question, regarding critical strike chances and miss chance.

Lets say our character is level 10, and the monster our valiant hero is striking is also level 10. This is a rather clumsy monster so it has no chance to evade nor block.

Now our valiant hero is still quite fresh in his adventures and has a 90% chance to hit his foe, 5% chance of it being a devastating critical hit.

Now as our young hero swings his blade, the gods above(The game engine) decide if he hits

So it rolls a hundred side die, now my question is this; With the aforementioned 90% chance to hit, 5% chance to perform a critical strike, which of these statements are true?

Option 1:
The numbers 1-90 is registered as a hit, 91-100 as a miss, incase of a hit, a second roll is made with the numbers 1-5 resulting in a critical strike.

Option 2:
The numbers 1-90 is registered as a hit, 91-95 as a critical strike and 96-100 as a miss.

I find this quite hard to test in the game itself, and i would highly value words from the good people at GGG.

Thoughts?
Option 1 is correct.

First hit is calculated, then crit.
http://twitch.tv/MartinCreek
"
MartinCreek wrote:
Option 1 is correct.

First hit is calculated, then crit.


Source? it seems something that would be pretty hard to find out on your own.
"
Malky wrote:
This is a rather clumsy monster so it has no chance to evade nor block.

Now our valiant hero is still quite fresh in his adventures and has a 90% chance to hit his foe, 5% chance of it being a devastating critical hit.
Leaving aside that mosnters can't take Unwavering stance and thus always have the minimum 5% chance to evade, this situation is impossible. If the monster can't evade, you by definition have 100% chance to hit. If you have only 90% chance to hit, then the monster by definition has 10% chance to evade.

"
Malky wrote:
Option 1:
The numbers 1-90 is registered as a hit, 91-100 as a miss, incase of a hit, a second roll is made with the numbers 1-5 resulting in a critical strike.
This is correct. Chance to hit and chance to crit are completely unrelated mechanics.
"
Mark_GGG wrote:
"
Malky wrote:
This is a rather clumsy monster so it has no chance to evade nor block.

Now our valiant hero is still quite fresh in his adventures and has a 90% chance to hit his foe, 5% chance of it being a devastating critical hit.
Leaving aside that mosnters can't take Unwavering stance and thus always have the minimum 5% chance to evade, this situation is impossible. If the monster can't evade, you by definition have 100% chance to hit. If you have only 90% chance to hit, then the monster by definition has 10% chance to evade.

"
Malky wrote:
Option 1:
The numbers 1-90 is registered as a hit, 91-100 as a miss, incase of a hit, a second roll is made with the numbers 1-5 resulting in a critical strike.
This is correct. Chance to hit and chance to crit are completely unrelated mechanics.


I see, thank you Mark, keep up the good work, especially community interaction :)
Actually, "completely unrelated" is a lie.
Chance to crit is rolled completely separately from chance to hit, but if you roll a crit, you then have to check chance to hit again to 'confirm' the crit - if this second chance-to-hit check fails, the hit still hits, but doesn't crit, if it hits, you get the crit.
This is done to help protect evasion users from getting crit no the one hit they fail to evade.
"
Mark_GGG wrote:
Actually, "completely unrelated" is a lie.
Chance to crit is rolled completely separately from chance to hit, but if you roll a crit, you then have to check chance to hit again to 'confirm' the crit - if this second chance-to-hit check fails, the hit still hits, but doesn't crit, if it hits, you get the crit.
This is done to help protect evasion users from getting crit no the one hit they fail to evade.

Is the "crit confirmation" check also made for auto-hit abilities? (I see Brutus Shield Charge mentioned a lot.)
Last edited by Ksielvin on Feb 13, 2013, 4:24:15 AM
"
Mark_GGG wrote:
Actually, "completely unrelated" is a lie.
Chance to crit is rolled completely separately from chance to hit, but if you roll a crit, you then have to check chance to hit again to 'confirm' the crit - if this second chance-to-hit check fails, the hit still hits, but doesn't crit, if it hits, you get the crit.
This is done to help protect evasion users from getting crit no the one hit they fail to evade.

Armor and IR users have the ability to mitigate damage taken from high damage crits by popping Granite flasks, while Acrobatics doesn't have anything similar. Would it be possible to add some sort of further limited crit mitigation for Acrobatics builds?

Report Forum Post

Report Account:

Report Type

Additional Info