Oro's sacrifice build: please look at it and help!
" Did you read the part about the jewel (Fireborn)? Self-explanatory: http://imgur.com/gOD2o0m And I got 5 frenzy charges on the character that was my 1.3 Oro Flickerer (1 from Kraytin and 1 from corrupted ammy). With the combined chance to ignite from the tree and items, they were maxed at all times in 1.3. " I don't understand where this is coming from, nor where did I say I was gonna scale from physical based support gems and auras. Moreover Anger provides additional flat fire damage so the scaling is spot on. Links would probably be: Flicker Strike+Multistrike+WED+Elemental Proliferation+Fire Penetration+Increased Burning Damage Reason I'm going for ignited enemies is because I will then deal 35% increased damage to them because of Celestial Punishment and Gang's Momentum. " Definitely agree, since 200-250 mana to mitigate 30% of damage (75% reserved mana) doesn't make a big difference. I am gonna look into it. If I manage to get ~500 unreserved mana, then it is a go. " The life nodes go in first, of course. If I scrap the MoM idea, the removal of mana nodes will suffice for the lower passive point number to be used (lvl 83). If I make MoM work, then some damage nodes will be assigned later. Thanks for the feedback. No discussion means wrecked characters. And I don't like wrecked characters. | |
" I saw the mention of a jewel, but it wasn't clear what jewel it was since there was no name or link given before. Now that I know, and since I see that there is a jewel slot taken right next to that cluster, it makes sense; good plan. I'll have to remember that when I respec mine and see if I can get my hands on that jewel. And yeah, I didn't meant to discourage you from going for ignite chance; that's exactly what I did too. I just skipped the nodes that only gave increased burning damage, and not ignite chance or fire damage along with it. But I used Melee Splash and didn't use Elemental Proliferation, and the links you just gave are the opposite, so in that case it makes sense to take the burning damage because you're getting your AoE from the proliferation of that burning damage. Also I seem to have managed to cross up who was who of you and the original poster and I see you DO have leveled templars, but either way, yeah, sounds like you know what the places where you might want to fiddle with the tree are. (And along with the 3 extra passive points we get from act 4 there are 6 more respec points to go with them, which is nice for saving a few regrets.) Hope it goes well! OPA Guild Officer: to join see http://www.pathofexile.com/forum/view-thread/1119502
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Uhmm check out the ele prolif range, and the 30% less damage it gives to your skill before using it in you main 6L. I remade my 1.3 prolif oro build post 2.0 and it was pretty goddamn pathetic, you are better off using HoA and area damage/AoE nodes. Melee splash + ignite chance is kind of better tbh. (same range, more chance of gaining a frenzy vs packs, more damage) but it makes reflect maps harder.
Oro flicker is not really a mana intensive skill in itself, but be ready to use 70-100 mana/sec with a 6L holding down RMB, clarity is practically a must unless you have some othere idea for that. With the unique jewel you mentioned there is one big problem. Namely, rare jewels can have fire/melee/area/DoT stats, which means you are gaining about 30% dps compared to a gem that has 2 of those stats, so effectively you get 20% damage out of 4 extra nodes. You are better off taking the scion jewel slot and the 0.8% regen before it and have more dps and survivability. The only place where I'd use that gem is the left side between the staff and axe nodes above RT. I'd like to point you to my build "Generic Oro build #123" and check what I used, that build is tanky but has a low dps, but that is besides the point, maybe you can just copy something nice from it. | |
I am completely away from templar build now, recently on a "work in progess" ranger version.
thread: https://www.pathofexile.com/forum/view-thread/1324413 it wont help you much though, but I personally like it much more. |
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Melee Splash is superior. Better DPS, therefore better clear speed.
MoM adventure has no point. Gave up on that, and got more life nodes instead. Character clears 74-75 maps. Didn't test on higher level maps. The passive tree and equipment is open for view in my profile page. Templar's name is Sarduk. Thanks for the feedback guys, I hope you will use some of the info I've provided here. |