Oro's sacrifice build: please look at it and help!

Hi, this is the first time im posting on the forums, and it is also the first time i have asked for help.

Since i found it, i have always thought of creating a build using Oro's sacrifice (the 2 handed sword with only fire damage). I just now created (theorycrafted) a build in the poebuilder. I have not yet started looking up uniques to get dressed in. but that's a different matter. (you are very welcome to post what you'd think is useful)

enough of the introductional speech. Take a look at this: https://www.pathofexile.com/passive-skill-tree/AAAAAgUA-d2LjJRczGZKmMBmogAEs_AfaPLhc5o77SCCm5Z0fEt35VfiMomQVScv7DiMdp48wBoaOHGFeuZj_UbXsULaueNqFm_60maecXkXHBJpna6nCI9GHRQYZRVQ2t1VxjpYrJj315uh8Ww22EkbKo3sVSGwNPeXhS6Ug9sEBx8CMjSvt4dlBg4n7cT2PQ8ki3y7CfbUfM9-rY3ZYRkuggfyQdIhVw1qHvIvajt25zhTIq-ezSku8ayfy6cwGJG8n_xLFE0B56QZtiwl3xv6OlI26SSqdqzZfP5UDc0rUBzO

(longest link ever, dont know how to shorten it)

What should be removed or added? is ignite duration and burning damage good? do i have too low hp? Post! I want to know what you think!
Ugh, sorry, wrong link. (right tree but wrong place)

https://www.poebuilder.com/character/AAAAAgUA-d2LjJRczGZKmMBmogAEs_AfaPLhc5o77SCCm5Z0fEt35VfiMomQVScv7DiMdp48wBoaOHGFeuZj_UbXsULaueNqFm_60maecXkXHBJpna6nCI9GHRQYZRVQ2t1VxjpYrJj315uh8Ww22EkbKo3sVSGwNPeXhS6Ug9sEBx8CMjSvt4dlBg4n7cT2PQ8ki3y7CfbUfM9-rY3ZYRkuggfyQdIhVw1qHvIvajt25zhTIq-ezSku8ayfy6cwGJG8n_xLFE0B56QZtiwl3xv6OlI26SSqdqzZfP5UDc0rUBzO
Okay, so far i have found:

Gloves: Nothing fits. most likely rare.

Boots:
Gang's momentum http://cb.poedb.tw/us/unique.php?n=Gang%27s+Momentum
Kaom's roots http://cb.poedb.tw/us/unique.php?n=Kaom%27s+Roots
The blood dance http://cb.poedb.tw/us/unique.php?n=The+Blood+Dance

Chest:
Belly of the beast http://cb.poedb.tw/us/unique.php?n=Belly+of+the+Beast
Daresso's defiance (not sure) http://cb.poedb.tw/us/unique.php?n=Daresso%27s+Defiance
Kaom's heart http://cb.poedb.tw/us/unique.php?n=Kaom%27s+Heart
Tabula rasa (it has 6S,6L WWWWWW) http://cb.poedb.tw/us/unique.php?n=Tabula+Rasa

Helmets!: several are kinda meh, may be rare.
Chitu's apex http://cb.poedb.tw/us/unique.php?n=Chitus%27+Apex
Deidbell http://cb.poedb.tw/us/unique.php?n=Deidbell
Hrimnor's resolve http://cb.poedb.tw/us/unique.php?n=Hrimnor%27s+Resolve

Belts:
Doryani's invitation http://cb.poedb.tw/us/unique.php?n=Doryani%27s+Invitation
Immortal flesh http://cb.poedb.tw/us/unique.php?n=Immortal+Flesh
Prismweave http://cb.poedb.tw/us/unique.php?n=Prismweave

Thats it for armor.
Jewelry!:

Amulets: Nothing good, will most likely be a rare.

Ringssssss!:
Le heup of all http://cb.poedb.tw/us/unique.php?n=Le+Heup+of+All
Mokou's embrace http://cb.poedb.tw/us/unique.php?n=Mokou%27s+Embrace
Romira's banquet (have no crit chance, may be fun) http://cb.poedb.tw/us/unique.php?n=Romira%27s+Banquet
Sibyl's lament http://cb.poedb.tw/us/unique.php?n=Sibyl%27s+Lament
The taming http://cb.poedb.tw/us/unique.php?n=The+Taming

No idea what jewels are, i have not played the game for a long time.

thoughts and opinions?
The Oro's flicker witch I already have, which I expect to be keeping relatively intact for 2.0, uses these uniques

Spoiler


as well as these rares

Spoiler


Your tree is very similar to the one I'm actually using (you can see it on character Cid_Sephine for a few more hours), but your tree is also built on the 1.3.1 tree and not the 2.0 tree, so you're going to have to redo it.
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Last edited by Cidira on Jul 10, 2015, 11:03:52 AM
Uniques I use:

Spoiler


Rares:

Spoiler


The tree in 2.0 must take enough reduced mana reserved nodes to run Determination, Anger, and Arctic Armour.

EDIT: If anyone has a Scold's Bridle and is willing to lend it to me for science purposes regarding this build, I would be most thankful.
Last edited by ata on Jul 10, 2015, 6:50:40 PM
Hmm. Firstly, i have to say: great minds think alike (hehe).

"The tree in 2.0 must take enough reduced mana reserved nodes to run Determination, Anger, and Arctic Armour." Why? armor, sure. More fire damage? Yes please. But arctic armor? How come?

And is there any skill other than flicker strike that works in melee with this kind of build?
"
Why? armor, sure. More fire damage? Yes please. But arctic armor? How come?


Oro's Sacrifice has the drawback of 10% increased physical and fire damage taken if equipped. Coincidentally, Arctic Armour makes you receive >10% less physical and fire damage. The author of the unique had to had Arctic Armour in consideration while making the drawbacks.

Moreover, looking at the tree, running those 3 auras together will take way too much passive points. I will probably run just AA/Anger, and take enough +% increased armour nodes to compensate. A granite will be a must in any case.

EDIT: I will wait for PoE Builder to update the online skill tree. I wanna have an overview of the numbers from the passive tree before making a definitive one. I will post it here afterwards for feedback.

EDIT 2: Tree would probably look something like this:

Spoiler
http://cb.poedb.tw/us/passive-skill-tree/AAAAAgUBA3UEBwSzBg4J9gxfDc0SaRZvFxwYZRo4GmwcpxzOHRQfAiGwJKonLyftKo0rUC6UMjQyiTLRNPc2xTbYNuk6WDrYPC09D0GHRUdFnUbXSRtKmE8EU1JTpVWpVcZX4lh3XsBfBGP9ZlRmnmjyagFxeXGFcg9yqXRVdqx35XrmfEt8u3zZffWCm4Nfg8yD24UyhXuHZYhai4yMdpBVkSuUXJRvlnSXhZe0muCdrqIApwismK-nr7exQrcxtz7AZsT2xq7MZs9-1HzYJNi92rna3eNq6hjr7uw47FXwH_Fs9zL53fno-tL-Cv5U


Last edited by ata on Jul 12, 2015, 12:03:48 PM
are you sure you have enough survivability stats though? You look really squishy.Also, consider changing the tree because of the jewel that makes ele damage become fire damage (if i remember correctly)
"
are you sure you have enough survivability stats though? You look really squishy.Also, consider changing the tree because of the jewel that makes ele damage become fire damage (if i remember correctly)


Still can't decide whether using only Arctic Armour+Might over Matter with enough mana regen will be enough for survivability. Life should be ok-ish.

In regards of the jewel, it converts other damage type into fire damage. Ideally for Oro's Sacrifice it would be placed in the jewel slot just below the start of the Duelist. Unfortunately, that means sacrificing the fire damage and ignite nodes from the witch area of the tree, cause it would take way too much passive points to go both ways. I'm thinking on placing it in the jewel slot on the path between the Marauder and Templar (which is already taken in the tree i proposed earlier) in order to take the two handed physical damage nodes there for a 50$ increased fire damage with two handers (5 passive points including the jewel slot).

Anyway, tweaked the tree a bit and I'm thinking of going for this:

Spoiler
http://cb.poedb.tw/us/passive-skill-tree/AAAAAgUBA3UEswYOCfYMXw3NEmkWbxccGGUaOBrkHKcczh0UIbAkqicvJ-0qjStQLpQyiTT3Ntg26TpYOtg64TwtQYdFnUbXSRtKmE8EU1JTpVWpVcZX4lh3WfNewF8EXypj_WZUZp5o8moBaqVxeXGFcg9yqXRVdqx35XrmfEt82X31gpuDX4PMhTKIWoiPi4yMdo9GkFWRK5RclG-WdJeFl7Sa4Juhna6iAKZXpwismKyqr6exQraGtzG3PsBmxPbGrsxmz37UfNi92rna3eNq6hjr7uxV7SDwH_Fs8kX3MvfX-d356PrS_TD-Cv5U


Anyone with experience in Oro's Sacrifice builds care to give feedback before I assign passive points?

EDIT: Keep in mind that I'm leaning towards pure fire and elemental nodes instead of sword and two-hander nodes because I intend to incorporate Scold's Bridle into this build eventually. Still farming for currency though...
Last edited by ata on Jul 15, 2015, 7:33:41 AM
Well, you've got the right idea with avoiding sword/2h nodes, but seem to have missed one of the major reasons WHY, and thus you've taken a few nodes that won't do you very much good -- Oro's Sacrifice deals no physical damage. Says so right on the sword.



So those few 2h nodes you did take, in the cluster where Martial Experience is the notable? Yeah, not gonna do anything. Well, the notable itself has attack speed, accuracy, and stun duration, and those will work, but even if you really want the attack speed, accuracy, and stun duration, you shouldn't take three totally useless pure increased physical damage nodes to get there; at the very least, go around the other side of the cluster and take one useless phys node and one semi-useful phys/acc node to get there instead. (Of course, if you're taking Resolute Technique then the accuracy isn't useful either, and you'll be getting a nice attack speed boost from the 2-3 frenzy charges you will pretty much always have due to Oro's itself, so maybe you should just skip that cluster and take more life.)

(Also, the lack of any physical damage to scale off of means that traditional damage-increasing auras and support gems for melee attacks, like Hatred and Herald of Fire, or Added Fire Damage and, of course, Melee Physical Damage, are useless for Oro's also. Sounds like you've picked that up since you mentioned using Anger and your other aura/buff choices are defensive. It also means that 2.0 in general was great for Oro's, because there used to be a lot of melee skills that, as the gems leveled, the way they got better was solely or mostly increased physical damage, and that was useless -- with Oro's, a level 20 gem was no better than a level 1 gem. Now, as they level they mostly do an increased percentage of base attack damage, and that means they WILL increase the amount of fire damage you're dealing with Oro's. Win! Flicker and Oro's still go together like peanut butter and jelly, though, because Oro's gives you constant frenzy charges to keep flickering with.)

Also not sure why you've got Mind Over Matter unless you're planning to get a heap of mana from somewhere other than the tree; otherwise it probably won't help you that much defensively and might give you mana management problems. It's only one node, though, so if it doesn't work out you can regret out of it easily enough.

158% increased life is a little low, especially for level 94 (which is what that tree you linked is for). You might be able to swing it if you make sure to take as much of that life as possible early, and if you make your other defenses solid. Pick up plenty of life on gear, of course. Use a high-armor chest (and Determination is nice too, yes). And definitely use Vengeance -- I suggest linking it with Weapon Elemental Damage, Endurance Charge on Melee Stun, and either Life Leech or Life Gain on Hit. Chaos golem could be helpful too. Really, though, I'd probably drop a couple of burning damage nodes and see if you can't grab some more life. Especially since I see you don't have a high-level templar yet, so you'll be allocating points as you level -- you'll be able to tell when you need more life and when you need more DPS as you progress, put the points where you need the upgrade at the time.
OPA Guild Officer: to join see http://www.pathofexile.com/forum/view-thread/1119502

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