Bandits reward - Kraitlyn's normal difficulty

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MortalKombat3 wrote:
Good options for Bandit rewards are "Area of effect radius", "reduced skill cost", "reduced mana reserved", "increased skill duration", "additional chance to block", "chance to evade", "critical multiplier", etc.

And not some shit like 4% cast speed, which is almost equal to 1 minor node...



Yes, those examples you posted would be decent bandit rewards, with the exception of "reduced mana reserved" which might easily turn into a no-brainer. If it happens to be like 4% reduced mana reserved which is not game-breaking - there is still a possibility of it though - then it can be a decent bandit reward.


I wish there was more option from the bandit rewards then four choices from each difficulty. I think if the difficulty mode gets cut down to two or one (in the far future), the idea of having a UI for bandit rewards would to see a list of rewards that fit the theme of each bandit leader. Of course, you can only pick one or two (not sure how this will work out since we get three rewards in total based on the difficulty modes we currently have, and if there is any way of compensating that amount in different acts) out of the many from the list.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze on Jul 6, 2015, 11:51:44 AM

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