buff players-buff monsters infinite loop

I will take for example the new 2.0 beta patch but this pretty much append each time GGG buff players dps.

GGG decided to give uS players more AOE skills, More dps, new tier mods.

The problem is each time I seen this appending in POE then later GGG also decide to buff monsters HP and damages.

This is happening again in 2.0 with high level content.

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Uber Atziri buffed


Life of monsters about 35% higher in the current beta version:

old: http://poedb.tw/us/area.php?n=The+Alluring+Abyss

new: http://cb.poedb.tw/us/area.php?n=The+Alluring+Abyss

damage of monsters buffed by 16%
----------

normal Atziri:

old:http://poedb.tw/us/area.php?n=The+Apex+of+Sacrifice

new:http://cb.poedb.tw/us/area.php?n=The+Apex+of+Sacrifice

all monster Life buffed by 40%, damage by 15%

------------------------

My biggest fear is the weapon race snowball effect.

If you give players new tiers, more dps, easier T2 mods to rolls then monsters need more hp and dps.

This seems to be the direction we are taking right now and I would like to suggest GGG to think about another way to balance monsters/player relation.

Instead of buffing monsters life/hp because you give players more dps, maybe we could instead
have a nerf on AOE so monsters would actually be scary again.

Think about it, the only reason monsters are not scary anymore is because we one-shot full pack in 1click. Now try a 78 map without AOE skills and a little group blue can actually 2-shot you.

Nerfing all AOE skills would stop players to stay at one place instead of using movements and their brain. The game would use player skills and creativity instead of their automatic formatted responses.

The usage of multiple skills like main skill+ curses /trap/ mines would become a survival necessity and not a bonus.

The game would be hard again, smart play would be useful again and item balance easier.

This infinite loop of Buff players>buff monsters because players buffed>buff players because monsters buffed because players previously buffed is going nowhere imo.

Do we want dumb gameplay or a challenging one where you need a little bit of brain and skill?


Many players might disagree and maybe I am full of shit but I think too powerful AOE is the main problem of poe and raising player potential dps is a big mistake.




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Last edited by lolozori#1147 on Jun 19, 2015, 11:59:51 AM
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I think that if ggg nerfs aoe, players are just gonna find something else that is effective and clears fastest/safest and just play that.

Less aoe > less build diversity imo. i wouldn't wanna be doing so much to stay alive and kill mobs when that's all you do in this game.

While i like my efficient OpOpOneShotFivePacksWithOneClick builds, i can understand that others may want the game to be harder and more player involving, using different things for different situations to stay alive or kill monsters which sounds cool and all at first (woo dark world, scary things and prostitutes woah), but to me would get very annoying after a while.

Poe may have been this kind of game, but with the addition of heralds, trigger gems, strong attacks/spells and other ways to make your mouse button clear 50 mobs at once (rip prolif), people are gonna lean towards what is most efficient and does the job best and i think most of us like it this way.

Yeah, mobs really aren't scary due to this. I can't remember the last time i died to a mob attack, it's always reflect that scares me the most. With the removal of shotgunning (good overall) i think it just makes them even more like punching bags. The only time i've been scared of mobs was in gmp maps full of those fire throwing guys that would instakill me if i stood in front of them for half a second and let them throw fire at me ;-;

Overall, I think nerfing aoe is the wrong way to do this.
Ugh effort
Last edited by aStrayGami#7676 on Jun 19, 2015, 12:44:06 PM
Not scary if you play meta Op builds, when you actualy trie skill that dont have aoe you need to ower compensate and that not even help mach. They gone to far whit this AoE and meleed renge attaks.

It make deversity imposible as you need to ower comensate on all aspect just to stasy alive when AoE-range melle builds and range builds can get away whit just pumping demage and scale leech whit Life or life on hit making no effort in deffence what ever.

Curent meta for long time is basicly use one attack for all situations, insted of situationla AoE and single target.
In most game they inplemented Aoe as a chance to proc. instad of constant effect and here you just have to mach on one side and nothing on other so wher do you whana go.
Last edited by nEVER_BoRN#3512 on Jun 20, 2015, 3:04:04 PM

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