Monster damage in beta
" At least the gmp mod got crossed off that list now, big step forward for melee imo. | |
Someone tried some things like cyclone/other skill + coc + Vigilant Strike +sth+sth+sth? It should work, yes?
Last edited by silas177 on May 28, 2015, 10:33:35 AM
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" I honestly think that -max resist is the most dangerous mod. Before it was suicide to run with with +projectiles mobs. Now it is not suicide but stupidly dangerous. Going from 75 resist to 50 means 200% damage taken. Would you run a mod that says : 100% more damage taken from elemental damage ? Makes me think of old shrine map with -max and gmp, boss dmg, and Piety going HAAAAAA HAAAAA HAAAAA filling the screen with balls of lightning. Only way to kill her was to off screen her. - Last edited by Zybeline2 on May 28, 2015, 11:16:00 AM
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stop writing beta threads and discussions in the normal forums. use the beta forums.
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"Isn't that pretty much the same as "monsters do 96% extra damage as fire damage" that accompanies every Zana mission with burning ground? Or even worse, "88% extra damage as lightning damage" with shocking ground? Never seen anyone back out of those missions due to the monsters doing extra damage. One time someone skipped the dungeon boss because of that extra damage though. (I always skip that boss, and many others.) | |
" Of course not, that one means 25% more damage taken from physical hits, assuming your physical mitigation is zero. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on May 28, 2015, 12:07:31 PM
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" A cyclone discharger with fortify in 6-link voll's will work The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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