Question about damage conversion scaling

Been trying to do some maths about the tree and have some questions about damage scaling concerning projectiles.

Let's say I have a 100 physical damage bow with 100% physical damage increase, 100% projectile damage increase, 100% increased elemental damage with weapons and I'm running lv20 hatred. This damage calculation is this right?

100*3 = 300 physical damage

30% of 300 = 100 cold damage

Does that cold damage scale again off the 100% projectile damage and turn into 200 cold damage?
Or does it scale up to 300 becuase of elemental with weapons and projectile? Or just wpn ele?

Edit: Added some more factors.

Edit2: Looked around some...so the hatred conversion happens before all increases...then it would be:

100 phys
30 cold

100*3=300
30*4=120
Last edited by FoolyCoolant on Apr 26, 2015, 6:04:06 PM
Damage Based On, then Conversion, then Damage multipliers.
Converted Damage benefits from modifiers to the source type.

100 Phys, 40% Phys as Cold
100 * 0.4 = 40 base Cold Damage
40 * (1 + (100/100) + (100/100) + (100/100)) = 40 * 4 = 160 Cold.

With 30% (which is tricky to acquire), it'd be 120 Cold yes :P
Last edited by Vipermagi on Apr 26, 2015, 6:04:31 PM
Thanks for confirming
"
Vipermagi wrote:
Damage Based On, then Conversion, then Damage multipliers.
Converted Damage benefits from modifiers to the source type.

100 Phys, 40% Phys as Cold
100 * 0.4 = 40 base Cold Damage
40 * (1 + (100/100) + (100/100) + (100/100)) = 40 * 4 = 160 Cold.

With 30% (which is tricky to acquire), it'd be 120 Cold yes :P


Sorry to come back to this but something's still making me not fully understand. I can understand that the conversion happens first, but what I want to know is, since the converted damage benefits from modifiers to the original source type, does proj damage double dip?
How could it? There's only one phase where it can apply. A modifier either does or does not apply.
Last edited by Vipermagi on Apr 27, 2015, 12:22:54 PM
"
Vipermagi wrote:
How could it? There's only one phase where it can apply. A modifier either does or does not apply.


Ahhh, yeah youre right, woops.

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