Question about damage conversion scaling
Been trying to do some maths about the tree and have some questions about damage scaling concerning projectiles.
Let's say I have a 100 physical damage bow with 100% physical damage increase, 100% projectile damage increase, 100% increased elemental damage with weapons and I'm running lv20 hatred. This damage calculation is this right? 100*3 = 300 physical damage 30% of 300 = 100 cold damage Does that cold damage scale again off the 100% projectile damage and turn into 200 cold damage? Or does it scale up to 300 becuase of elemental with weapons and projectile? Or just wpn ele? Edit: Added some more factors. Edit2: Looked around some...so the hatred conversion happens before all increases...then it would be: 100 phys 30 cold 100*3=300 30*4=120 Last edited by FoolyCoolant on Apr 26, 2015, 6:04:06 PM
|
|
Damage Based On, then Conversion, then Damage multipliers.
Converted Damage benefits from modifiers to the source type. 100 Phys, 40% Phys as Cold 100 * 0.4 = 40 base Cold Damage 40 * (1 + (100/100) + (100/100) + (100/100)) = 40 * 4 = 160 Cold. With 30% (which is tricky to acquire), it'd be 120 Cold yes :P Last edited by Vipermagi on Apr 26, 2015, 6:04:31 PM
| |
Thanks for confirming
|
|
" Sorry to come back to this but something's still making me not fully understand. I can understand that the conversion happens first, but what I want to know is, since the converted damage benefits from modifiers to the original source type, does proj damage double dip? |
|
How could it? There's only one phase where it can apply. A modifier either does or does not apply.
Last edited by Vipermagi on Apr 27, 2015, 12:22:54 PM
| |
" Ahhh, yeah youre right, woops. |
|