Divination Cards and Path to Exile
" more spells that get reduced by armor seems like a good thing considering the general community shames armor at this point in time. Ignorance usually lasts longer than a weekend.
But then again, a god doesn't freely share his knowledge with mortals ... | |
Chris just said on ZiggyD's stream the 2 things Divination Cards are meant to address:
1) Having a way of working towards a long term goal of acquiring a specific unique. 2) something else.... I don't remember because I was distracted thinking about 1) | |
" Just one is all I remember lol Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Yeah! Just read something of that kind on reddit. I'll probably watch the associated video tomorrow! My first thought is that it would be a way for us to 'craft' uniques in some way, going on the 'divination' aspect; however, crafting or predetermining unique drops seemed like it might be out of the realm of what GGG intended for uniques. Then again it also makes sense that they would do something like that - I have a faint memory of reading something from a very long time ago that unique drops were not necessarily meant to be the 'top end' drops: that a rare could potentially be more powerful, but finding the mods and perfect rolls would take a lot more time. I'm very excited for the new expansion, regardless! I'm *really* hoping we'll get a more distinguished passive tree to go along with the new skill meta! | |
Spoiler
" " What would you like to see such a herald do? I would at least want to run the herald alongside one of the current ones, but that really depends what it does. If we also imagined it with offensive capabilities we probably wouldn't get anything else early on...hmm... |