0.9.3f Patch Notes

Version 0.9.3f:

  • Fixed a known realm crash.
  • Decreased the creation time of game instances.
  • Reduced and substantially flattened the mana cost increases of most weapon based attack skills. Mana is being further rebalanced for 0.9.4, but this change should reduce the mana requirements of high level melee characters and also help prevent situations where it's undesirable for a gem to level up.
  • Increased the drop rate of flasks.
  • Fixed a bug that caused sockets to not show up on the item hovers of linked or ground items.
  • Reduced the Energy Shield monster aura by 30%.
  • The currency item drop penalty now interprets the character level as no higher than 58. This means that high level players will not be penalised for playing in end-game areas.
  • Fixed minion supports working with raise spectre.
  • Fixed some more problems with the beach levels in the Maelstrom of Chaos.
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bottleflu wrote:
would this be the same realm crash mentioned in the later posts of this thread?

http://www.pathofexile.com/forum/view-thread/11926/page/6


It's related, I believe

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Feddy wrote:
hmm no download for the patch and patch 0.9.3e fix my problem with alt+tab game minimized
but 0.9.3f brings the bug back i can´t switch to desktop with alt+tab anymore when i start the game
this bug i had since 0.9.3 released only fixed yesterday with 0.9.3e


You posted this before 0.9.3f was deployed - can you try again and post in the bugs forum if it's still a problem?

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Gpas wrote:
i agree, first the reflection aruas are nerfed to a joke, now the sheild aruas too?, what happened to boss mobs actually being scary?


The aura still grants a lot of extra survivability to the monsters - but we welcome feedback on changes like this.

I understand that the reflection aura changes made reflection packs a little too easy, and I promise they'll be made harder in an upcoming patch. We want to make sure to do that change carefully so that a situation like the initial instant-death one doesn't occur by accident. I do completely agree that boss packs need to be scary (and we have lots of awesome ways to make them scarier coming up. Exploding monsters, for example).
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We will be addressing the orb drop rate, the detonate dead skill and the auto-leveling of skills (into unusable attributes) quite soon!
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
FaceLicker wrote:
how about the OUTOFMEMORY of error?

memory leaks suck.


This is due to memory fragmentation that occurs during long play sessions. It has been made substantially rarer with changes since 0.9.2, but is definitely still something that needs attention.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Mmcheetos: Thanks for the feedback. We're try to do what we can to make sure the game stays fun to play while still being hard enough that players aren't walking all over the content too quickly. There are many changes coming that address your concerns in various ways, such as tonight's patch which makes many important currency orbs more common.
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