unique items *no longer updated*
"So it could drop from rare or unique monsters in the map, since they drop items at monster level +2 Last edited by Mark_GGG on Apr 11, 2013, 10:47:03 PM
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"Correct. Totems die if they run out of time. They also die if you have more than you're allowed, just like, say, zombies do if you raise too many. Last edited by Mark_GGG on Apr 11, 2013, 11:05:14 PM
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"1 + 1 + 1 = 3 And to pre-empt what I'm sure will be an upcoming question, these curses are like the ones from maps in that they're additional curses, and thus don't count towards the limits of curses that things can put on you. A monster can still curse you on top of any/all curses you get from this. Last edited by Mark_GGG on Apr 11, 2013, 11:10:20 PM
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"Atrizi's Mirror grants Curse reflection, which works exactly the same as damage reflection - when you are hit by a curse, the thing that hit you also suffers the curse. In this case, the curse comes from your own stats due to an item you're wearing. You can't reflect a curse you caused yourself, just like damage reflection wouldn't apply to you hitting yourself. | |
The curses are caused by the armour, you didn't cast them, so they are unaffected by Hex Master's infinite duration.
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"It was a little unfortunate that they most of the corpses, and due to all the chaos going on the special bit at the end wasn't obvious what happened, but I'm sure as more people do the map, you'll all work it out. | |
" If you want to change the flavourtext at all, just let us know. It's very easy to do, and will be retroactive to any existing items. Code warrior
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"What order would you prefer the mods in? We can't change it just for that item, but if the required changes would be reasonable and fit within our reasons for the ordering of things then I see no reason why I couldn't shift a few things around in the files to change the order they appear. Last I checked that still worked for items. So no guarantees, but let me know and I can look into it. Last edited by Mark_GGG on Apr 19, 2013, 12:12:58 AM
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While high level uniques are important, the vast majority of play time is spent on lower levels in PoE. Eventually we intend to add enough unique items to cover all the item base types in the game, with a lot of doubles here and there. This unfortunately means that a very high percentage of uniques won't keep up in level with the elite players at the top. also keep in mind that it is important that rares can stay competetive in the end game, since a situation where everyone uses the same unique is something we want to avoid.
Omnitect of Wraeclast
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"By critting. Ancestral bond does nothing to stop you critting, it just means you don't deal damage. You can still hit, and crit, things, and trigger anything that happens when you hit/crit that doesn't require damage. Last edited by Mark_GGG on May 15, 2013, 10:47:28 PM
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