0.9.3c Patch Notes

The sky is not falling! If we get negative feedback about a change, we can easily change it back five hours later in another patch :)
Also, please remember to mark feedback with the version number of the patch you observed it in.

Thanks for reading the patch notes! Please encourage other players to as well. Your feedback so far has been greatly appreciated.

Version 0.9.3c:
  • Restored the potency of mana flasks and set mana-gain-per-level back up to 5, undoing the change from the 0.9.3b patch. We'll investigate mana in more detail this week.
  • Fixed a bug that prevented Blood Rage refreshing when you kill an enemy.
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills such as Split Arrow, Infernal Blow, etc.
  • Created a two level safe zone around your level where no currency item droprate penalty is applied.
  • Increased the damage of Plague Vomit's aura by 60%. It should kill you in 25 seconds now.
  • Improved the drop rate of Scrolls of Wisdom.
  • Slightly decreased the drop rate of currency items.
  • Changed the damage reduction equation to have damage*20 rather than damage*25 in the denominator. This will make armour more effective at damage reduction.
  • Raised the overall damage of Firestorm and its high level damage scaling.
  • Reduced damage of Cold Snap by 10%.
  • Reduced damage of Fireball by 5%.
  • Increased damage of Shock Nova damage by 10% and lowered its high level damage scaling.
  • Increased damage of Ice Spear by 5%.
  • Increased damage of Split Arrow by raising its flat damage penalty from -30% to -20%.
  • Increased damage of Ground Slam by raising its flat damage penalty from -15% to -12%.
  • Increased damage of Infernal Blow by raising its flat damage bonus from 10% to 12%.
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Last edited by Chris on Nov 14, 2011, 10:27:01 PM
"
Dreggon wrote:
But I also feel that Rare items are far too common. They don't feel rare, and they're common enough that I don't feel any urge to use Magic items.


I like feedback like this - does anyone else agree/disagree? I'd prefer to experiment with a marginally lower drop rate of magic/rare items (given the huge boosts to boss drop spam recently).
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It's due for deployment quite soon (5-15 minutes away?)

The disconnections at the moment are due to a problem in our deployment process. We'll investigate.
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"
Malice wrote:
More simply, which is true for a level 10 character:
a) safe zone includes levels 8, 9, 10, 11, and 12
or
b) safe zone includes levels 9, 10, and 11
or
c) safe zone includes levels 8, 9, and 10 (only affects monsters lower level than you, no penalty fighting higher-level monsters)
c, the currency drop penalty only applies if you're above the monster's level.

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