0.9.3b Patch Notes
The purpose of this patch was to fix some early 0.9.3 issues and to make the game harder. The difficulty changes are intentional and are designed to cause a higher rate of character deaths.
| |
" In our internal testing, damage reflection wasn't completely lethal. The fights should be taken with care and/or avoided, but we didn't encounter instant death scenarios. Our intention is to have some unwinnable fights. The values of damage reflection and such can be tweaked as PvP has a multiplier on damage to address this issue. This will also be tweaked in the future. " It'll add random links between newly added sockets. " It's intentional that characters either: a) choose mana passives or b) get a decent amount of +mana on items or c) use less support gems or d) have more mana flasks than life flasks or e) run back to town frequently That way there's actually a mana game that players can gain mastery of, rather than just allowing unlimited casting of augmented spells. We can of course change this easily based on future feedback, but the purpose of the beta test is to test, and this is what we want to test today :) | |
"Strength still provides life, we just changed the damage bonus from physical attack damage to physical melee damage. | |
" We'll raise the instance timeout time back to 15 minutes as soon as we have our servers under control! |