Bloodletting Notable passive&questions
Hi people.
i´m considering (heck no, already specked) the node of Bloodletting. But i don´t see much change.(then again i´m quite numbskull for notice things) i´m a melee dualwielder not-so-high-physical dmg dealer.(and i´m not willing to switch to Atrzi Disfavour :p ) But, main question: When should a person consider get this passive ? for what types of build ? (some say this bloodletting/DoT is useful for late map bosses) Did i Overlooked something, and i got a passive who works better for ranged chars ? thanks in advance! o/ *and sorry if i posted in the wrong forum. "-Moments of clarity are so rare, i´d better document this."
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Wondering about the same thing, is this worth going for over other damage nodes? 30k dps DS marauder here. It's the 20% increased attack speed vs bleeding targets I'm mainly thinking about, the bleed doesn't do much on it's own without any synergy with other skills/gems. Hope some1 answers this post
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Bleed is the same effect the Puncture skill does.
* 10% of physical damage dealt per second if the target isn't moving * 60% of physical damage dealt per second if the target is moving Now, increased damage over time multiplies that directly. So the +58% in this cluster turns 10% to 15.8% and the 60% to 94.5%. Only the strongest bleed on a monster can deal damage at a time. It doesn't stack actively in a wonderful manner like Viper Strike. Knowing all this: * Causing bleeds melee style blows. A moving enemy takes six times as much damage. * You want critical damage. You don't need a particularly high CHANCE (even a meagre 20% means the active bleed will be a crit most of the time), but multiplier matters. It's a nice "damage smoothing" mechanic, and Ignite works much the same way. So it's basically an archery cluster for Puncture. All this taken into account should illustrate that the 11% chance to inflict bleeding if you're using sword stats on the tree are....... weak. Useless against trash monsters, and marginal against act bosses. " It's 20% increased damage. Any relevant damage node you have unlocked will be better. Last edited by LimitedRooster on Feb 6, 2015, 10:38:13 PM
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On the contrary to popular belief the nodes cluster is great for hard hitting and fast characters of any kind, even melee, but of course less so for melee. Once i saw this cluster my mind went pretty rampant on how i could take full advantage of it and it took me a few tries to get it right.
1) Puncture + point blank chin sol - for those with balls, this is a great alternative to going up and around the shadow tree for DOT nodes. 2) Cyclone - smaller hits @ 6% means you will be bleeding regularly for decent amounts. You are constantly moving and any mob who isn't dead already begins to bleed out for smoothing damage. |