The weakest (and least used) gem in the game.

Chance to Flee can actually be used to good effect, but not to make enemies scatter. What's useful about it is that a monster who's pondering how far to flee stops attacking you. And that's exactly what you want a pack of Voidbearers to do.
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zeekidc2 wrote:
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sidtherat wrote:


but it is true with punishment - it makes NO SENSE AT ALL to use it. tried it with summoner and DB char (and will try again with Animate Weapon char). but the dmg reflected is pathetic..
why did you link sweep? check hegemony's sweep build .__.


How do people keep confusing builds with power items with builds with power skills? Sweep is aweful.
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Last edited by Allnamestaken on Sep 14, 2014, 2:36:53 PM
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zeekidc2 wrote:
"
sidtherat wrote:


but it is true with punishment - it makes NO SENSE AT ALL to use it. tried it with summoner and DB char (and will try again with Animate Weapon char). but the dmg reflected is pathetic..
why did you link sweep? check hegemony's sweep build .__.


skill that is semi-useful with BiS gear? yeah right

truth be told that build can replace sweep with ground slam or leap slam and fare just as good - or better

that is the reality for sweep - it can do stuff. leap slam can do said stuff better.
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RogueMage wrote:
Chance to Flee can actually be used to good effect, but not to make enemies scatter. What's useful about it is that a monster who's pondering how far to flee stops attacking you. And that's exactly what you want a pack of Voidbearers to do.


It does however have only half the chance to work on magic monsters, and no chance at all against rares or uniques. There's also no minimum distance of how far away the enemy will flee, so it could be you actually get that 1% chance to roll but then they only walk 2 units away then are right back to hitting you.

Even for puncture, it's a really bad gem. Like really, really bad.
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sweep build is good when built properly.. Even without the new unique staff

I vote for Chance to flee, the only possible benefit that comes to my mind would be puncture melee build (and Ive tried it). Too bad it does not work against rares/uniques and that the flee is canceled by stun (typically next hit). edit: maybe with Marylene's Fallacy..
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator on Sep 14, 2014, 6:25:02 PM
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Ludvator wrote:
sweep build is good when built properly.. Even without the new unique staff

I vote for Chance to flee, the only possible benefit that comes to my mind would be puncture melee build (and Ive tried it). Too bad it does not work against rares/uniques and that the flee is canceled by stun (typically next hit). edit: maybe with Marylene's Fallacy..


Show it. Sweep build built properly. Please

It hasnt been done in few years. Any sweep build works better after replacing sweep qith ground or leap slam...
Sweep has a fixed Attack-Time. So it is one of the few skills that actually benefits from having a slow weapon-base.

So comparing Leap Slam with Sweep is fairly simple. Sweep is quicker but does less damage, while Leap Slam is slower. Per Second Leap-Slam has 0,71 Damage Effectiveness and Sweep has 0,74 Damage Effectiness.

Taking the mobility advantage aside (well you could still use Leap Slam even with Sweep as a main attack), Sweep actually is always better then Leap Slam. For Scaling Leap Slam has 4% increased Physical per Level while Sweep only has 3%, though Sweep gains Attack Speed with Quality.

Groundslam however is weapon-based and should always outscale both, since there is no weapon with a base-attack speed below 0,92 Attacks per Second (the lowest is the Karui Maul with 0,95). So considering such a Maul the damage between Groundslam and Sweep should be fairly similar.

Sweep might be underused, but it isn't that terrible. Thing is Cleave, Cyclone and Groundslam are normally better choices that scale exactly the same in terms of supports. Due to its limitation to 2h weapons sweep could actually get another small buff, since it is unlikely to push aside the its rival skills, since the allowed weapon-sets don't overlap that much.

But Chance to Flee is still likely the worst gem.
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Emphasy wrote:
Taking the mobility advantage aside ([..]), Sweep actually is always better then Leap Slam.

Of course, it's exactly the mobility that makes Leap superior. It technically deals very slightly less Damage per second, but you never spend any time walking; it's all Damage all the time. The mobility also offers defense at the same time by moving you away from projectiles (melee manages very little against either Skill).
And then there's Ground Slam, too. er.


Chance to Flee is definitely worse. It's a Support slot that only offers conditional and questionable defense against white trash. Wut.
Yup, chance to flee takes the cake. Cast on death does what you'd expect it to, chance to flee doesn't.

Sweep isn't really THAT bad, sure, you'd get better dps with pretty much all other area gems and most splashed single target ones, but it doesn't mean sweep doesn't work, 2Handers have more dps than you realistically need anyway... and knockback kinda helps.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
the key to sweep is using the slowest possible base weapon (karui maul, karui chopper) with local attack speed. Add some AoE to the mix (with good aps and AoE, even knokback statrs working well), and voila, not the best but definitly viable..

e: just to add, Sweep is the only melee skill that have 360% degree AoE coverage when standing still, which is great because you dont need to move to target enemies (like with reave or cleave or GS). 4aps and 10k dps within big radius can be achieved around lvl 80

IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator on Sep 15, 2014, 5:24:18 AM

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