1.2.2 Patch Notes

We expect to deploy this patch on Friday (New Zealand Time)

Version 1.2.2
Content/Features:
  • Pets can now be placed in your hideout. To unleash a pet, right-click on it in your microtransaction stash and then click somewhere in your hideout. It will roam around until it is reclaimed. You can have many pets in your hideout at the same time.
  • New craftable mods have been added to the Armourer's Workbench, Bowmaker's Tools, Headstones, Sharpening Wheel and Blessing Font.
  • Masters can now sell you hideout decorations from towns, as long as you have a hideout.
  • Microtransaction portal effects now apply to portals created by Map Devices.
  • Added three new cosmetic microtransactions: Ghostflame Summon Raging Spirit, Demonic Flameblast and Demonic Reave.
  • Masters now offer the Abandon Mission conversation option for daily missions for when you absolutely want to fail your mission.
  • You can now destroy items in your hideout.
  • We have changed portals for daily missions to close when the owner of the mission receives the reward, rather than when the mission is complete.
  • Footprint effects no longer leave a permanent mark in hideouts.
  • Added additional mastery icons for themed clusters in the passive skill tree.
  • Local chat has been disabled for spectators of PVP.
  • Health, Mana, Energy Shield and Experience values are now displayed with commas separating each group of three digits.

General Balance:
  • We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.
  • Cast on Melee Kill now has a 100% chance to trigger supported skills at all levels. Triggered skills deal 20% increased spell damage at gem level 1, up to 77% at gem level 20.
  • We have reduced the damage of Merveil's Ice Spear by 15% in normal difficulty, with smaller reductions in Cruel and Merciless. Her Geysers now hit a smaller area.
  • Significantly reduced the damage of Tornado Shot being used by beyond Demons.
  • Reduced the life of non-unique Beyond Demons.

Master and Mission Balance:
  • The levels of daily master missions has been adjusted.
  • Vagan has had his life reduced for most variations, and had several of his skills adjusted to deal less damage.
  • Igna Phoenix can no longer be chosen as a target of Vorici missions. They are old friends and he wouldn't risk raising her ire.
  • Tora no longer asks you to track her targets from their corpses in cases where those corpses tend to explode.
  • Various adjustments have been made to mission side area sizes and pack sizes in those areas.

Bug Fixes:
  • Fixed a bug where Frost Wall did not deal damage to targets it could not push.
  • Fixed a bug where supporting auras with Spell Totem allowed for free auras.
  • Fixed a bug where Arc did not chain off targets that did not leave corpses.
  • Fixed an issue with Shockwave Totem when it would not cast when enemies that were both untargetable and damageable were in range.
  • Fixed a bug where you could not Lightning Warp while you also had a Lightning Warp totem active in the area.
  • Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned.
  • Fixed a bug where the Locomancer achievement could not be completed.
  • Fixed a bug where the Full Clear: Archives achievement could not be completed.
  • Fixed a bug where Haku's crafting mod would not apply to Enlighten, Empower or Enhance.
  • Fixed a bug where you could fail a Zana mission after completing it if you didn't hand it in before the timer expired.
  • Fixed a bug where minions raised by Necromancers would instantly die in some Elreon missions.
  • Fixed a bug where dummies killed by Vagan's totems would count as kills by the player.
  • Fixed a bug where killing the first form of a two-form monster could cause a full clear event.
  • Fixed a bug where sometimes monsters created in the Sewer areas by the Tora and Vorici missions could be placed in inaccessible locations.
  • Fixed a bug where the Elreon mission that involves feeding a relic would display the wrong collection circle size.
  • Fixed a bug where corpse targetting made it hard to select NPCs (except Catarina).
  • Fixed a bug where crafted mods would not be copied when using Ctrl-C on an item.
  • Fixed a bug where Korean and Telugu characters would not work in chat.
  • Fixed a bug where a party on the public party list would jump around as the list refreshed, if it was selected.
  • Fixed an issue with the Secluded Copse side area having incorrect tiles.
  • Fixed a bug where characters could appear at the wrong spawn point, when returning from corrupted areas to a hideout.
  • Fixed a bug where the client would crash when exiting to the character screen while the client was running on a secondary screen.
  • Fixed a bug where the Lost in Love quest not displayed as completed after completing it.
  • Fixed a bug with the display of your pointer when using a crafting device.
  • Nerfed the Marauder's noisy loincloth.

Last edited by Qarl on Sep 10, 2014, 11:58:41 PM
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Completed 19 ChallengesSetharial wrote:
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Microtransaction portal effects now apply to portals created by Map Devices.


YES, YES, YES SO FUCKING YES.


:D
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Completed 8 ChallengesAux wrote:
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Qarl wrote:
Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned.


Does this mean beyond archers can no longer shotgun people with tornado shot if you happen to be moving into the right spot where arrows overlap?


I believe there there are adjustments to Beyond' archers (which has missed being patch noted, so I better check they are in the patch correctly). Whether it was related to this fix I am unsure, I'll make sure I follow up now before deployment!

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Qarl wrote:
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Completed 8 ChallengesAux wrote:
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Qarl wrote:
Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned.


Does this mean beyond archers can no longer shotgun people with tornado shot if you happen to be moving into the right spot where arrows overlap?


I believe there there are adjustments to Beyond' archers (which has missed being patch noted, so I better check they are in the patch correctly). Whether it was related to this fix I am unsure, I'll make sure I follow up now before deployment!


The patch notes have been added to include the following:

  • Significantly reduced the damage of Tornado Shot being used by beyond Demons.
  • Reduced the life of non-unique Beyond Demons.

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Completed 2 ChallengesTsuzuriko wrote:
Lost in Love quest still broken? Dang, this sucks... Great patch other than that.


Added the following patch note above:

  • Fixed a bug where the Lost in Love quest not displayed as completed after completing it.


If you meant the bug where you could lose your Sewer Keys and not be offered new ones, that was fixed in a previous patch I believe.


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Completed 6 ChallengesiGanc wrote:
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Awaklin wrote:
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Qarl wrote:

General Balance:

We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.



Is it just me, or is this a very controversial thing that is going to kill most of the ongoing crazy DPS builds that are dominating the tables out there??

And if so, could there be info on the support skill so we know which ones are triggers and which ones are not??


I am VERY interested in this too. Does this mean you cannot use 'curse on hit' to cast 2 curses for you? Now can you not cast more than one skill with Cast on Crit? What about 'Cast When Damage Taken', can it only cast 1 skill?
No, it doesn't mean that at all. It says that one skill can't have multiple triggers, not that one trigger can't support multiple skills. Those are very different things.
You can totally have Curse on Hit supporting two different curses. You can't have one curse supported by both curse on hit and cast on crit - that skill (the curse) can't have two triggers.

Just like any trigger prevents casting things manually, they now also prevent other triggers.
Last edited by Mark_GGG on Sep 11, 2014, 12:01:47 AM
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Rowsol wrote:
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Qarl wrote:

General Balance:

We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.


Was there a point to this? I'm curious. Is there some broken application I'm unaware of?
Primarily to prevent people adding Cast on Melee kill to their existing Cast on Crit builds only for the bonus spell damage to triggered spells that this patch adds to it. That's meant to make using Cast on Melee Kill more viable, not turn it into a damage increase support of other triggers.
Last edited by Mark_GGG on Sep 11, 2014, 12:16:46 AM
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l33tus wrote:
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Mark_GGG wrote:

No, it doesn't mean that at all. It says that one skill can't have multiple triggers, not that one trigger can't support multiple skills. Those are very different things.
You can totally have Curse on Hit supporting two different curses. You can't have one curse supported by both curse on hit and cast on crit - that skill (the curse) can't have two triggers.

Just like any trigger prevents casting things manually, they now also prevent other triggers.


Sorry, but still doesn't clear to me.
If I link: CwDT (low lvl) --> spell (low lvl) --> Curse on Hit (high lvl) --> curse (high lvl)

Will it work or not?

The spell triggered by only one trigger gem, and it triggerS another. The curse, as it is high lvl only triggered by one trigger gem as well.

So? :)
Yes, in that example each spell only has one trigger on it, both will work.
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Drusek wrote:
So because you cannot fix cast on death you nerf all other trigger gems?
This had literally nothing at all to do with cast on death. I have no idea what gave you that impression.
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Completed 18 ChallengesLostForm wrote:
what about the mjolner trigger (no skin in the game, just curious).
Mjolner's unique mod is a trigger, and will prevent other triggers from working. Mjolner's trigger still has the special property of not preventing manual casting.

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