Undo button for Passive skill tree(not respec)

A button next to the refund button in the skill tree.
Will undo everything u did since u opened the passive skill tree, inlcuding points spend and refunded.
Closing the passive skill tree will save all changes u did permanently(at least until u use refund points)

Uses:
-Quick experimentation if u have mutiple points to spend
-a possibility to directly compare different nodes(like if a attack speed or damage node is more benefitital for your dps)
-Very usefull if u missclick aswell!

Allowing to look at your charakter sheet while the passive skill tree is still open would make this even better.
Last edited by SlayerII#5847 on Feb 4, 2013, 1:51:01 PM
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agreed, this is needed.
Here you go, it's not an undo button, but it is a full respec!
http://www.pathofexile.com/passive-skill-tree
On the first day of gaming, RNG brought for me: one Flame Hellion of Frost on The Rocky Climb.
That doesnt really help to determine the usefullness of nodes(or full clusters) on your char...
How about saving the specs the next time you enter a wilderness instance? That way you wouldn't have to keep a window open while you compare the effects, and could try with different items etc.
Wonderful idea. +1'd
Good idea.
Especially if the character sheet can be displayed over the tree.
"
Dreamify wrote:
How about saving the specs the next time you enter a wilderness instance? That way you wouldn't have to keep a window open while you compare the effects, and could try with different items etc.


thats not the issiue im talking about, im mean the direct effect on nodes on your character. Like, how much dps i get from this node, or this one, or mby i get a better effect if i invest into defense?
Also when having like 5 points to spend, its nice to directly compare multiple paths u could choose.
"
SlayerII wrote:
"
Dreamify wrote:
How about saving the specs the next time you enter a wilderness instance? That way you wouldn't have to keep a window open while you compare the effects, and could try with different items etc.


thats not the issiue im talking about, im mean the direct effect on nodes on your character. Like, how much dps i get from this node, or this one, or mby i get a better effect if i invest into defense?
Also when having like 5 points to spend, its nice to directly compare multiple paths u could choose.


That's what I'm talking about too, items affect those equations.
It'd be better if there was a "test tree" that would allow you to see your stats but isn't applied. This way you can literally plan your build ingame.

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