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The end is extremely fucking nigh!

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I'm fully prepared to have my face melted off by the riddle and the sword itself.
A multi-year hype is a thing of beauty.
If you were helped, please pay it forward.
"Fun" is not a winner-takes-all game.

"[1.3.0] Too Many Clones! -- PvE Templar Archer Summoner": /view-thread/1127263
Don't count armor out yet.

If the rumors about CwDT+EC/IC changes have any merit, armor may be back in business. That's the number one reason why armor is such a bad investment right now -- a passive 4L v. several gear affixes and tree nodes, no-brainer.

Fortify should be seen for what it is: an attempt to give a "melee-range-only" buff. My only real fear for fortify is that it might be too easy to obtain at range, or that stacking duration means a ranged character can duck in, hit one thing, then go back to ranged safety for 25-30s.
If you were helped, please pay it forward.
"Fun" is not a winner-takes-all game.

"[1.3.0] Too Many Clones! -- PvE Templar Archer Summoner": /view-thread/1127263
I certainly enjoy the model of "spectre takes a corpse to determine its skills, AI, and base stats, but gem level determines how much the stats are scaled" a lot more than "spectre gives you a copy of what you killed*".

* ignoring magic or rare enemy bonuses.
* ... and is downleveled so that you can't cheese low level zones with a L1 gem.
* ... and doesn't include the area bonuses of the map it was raised in.
* ... and implies that enemies from Merc A3X are disproportionately easier to obtain.

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For the time being (and until GGG decides to change their mind), Raise Spectre might as well be called Raise Evangelist. It's really dumb. :(
If you were helped, please pay it forward.
"Fun" is not a winner-takes-all game.

"[1.3.0] Too Many Clones! -- PvE Templar Archer Summoner": /view-thread/1127263