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NeroNoah wrote:
Less item quantity, pack size and item rarity, >=D

How about: Removes a random mod from the map and adds one from a pool with anything from 100% IIR, "guaranteed to yield a unique" or 2% increased XP gain to "all monsters are Devourers" and BLAMT. :-D
Or, since you may have got it to work somehow (still wouldn't expect an exile to actually fix it), it could add a random effect to a map. Like a Darkshrine version of the map device :-D
Yes, but that, too was added way after the Eternal Lab was moved to Act 3 and got a makeover. :-)