News Archive

Microtransaction Prices Reduced!

Tuesday, July 9, 2013
We try to periodically review the prices of cosmetic microtransactions in our store based on sales data and customer feedback. We've just completed our July repricing, with 52 microtransactions receiving discounts of between 5% and 50%. None have increased in price. Click through to the full news article for a breakdown of what discounts were applied! Read More.

Fan Meetup at PAX Australia

Monday, July 8, 2013
Some guys from Grinding Gear Games are heading over to Australia for PAX next weekend (19-21 July). We're not having a booth at the event, but are keen to hang out with any PoE fans who happen to be in Melbourne at the time! We're trying to arrange the meetup for Saturday July 20 (late afternoon/evening). If you're interested just email and we'll get back to you once we know a time/place. We're going to try to arrange it so that people who don't have PAX tickets can still meet up with us that evening elsewhere. The meetup in San Francisco earlier this year was totally awesome, so we're looking forward to a great event. Read More.

Weekend Stash Tab Sale

Saturday, July 6, 2013
We're running our first ever sale on Stash Tab Bundles, reducing the price to 110 points for 6 tabs. This sale will last until the end of Saturday, Pacific Time. Sunday's sale is on Normal->Premium Stash Tab upgrades (for 10 points each) so that anyone who wanted Premium tabs instead has a chance to upgrade to them cheaply. Thanks again for your generous support, it's really helpful and we can't wait to show you the Act3X content we've been putting it towards. Read More.

0.11.1e has been Deployed!

Friday, July 5, 2013
We've successfully deployed the 0.11.1e patch. Its patch notes are here! In addition to the bug fixes and four new Unique items (designed by our Diamond/Eternal supporters), this patch introduces four new microtransactions that can be seen here. Thanks again for your great feedback and support! Read More.

Recent Diamond/Eternal Newsletters and a Screenshot of 0.11.1e

Thursday, July 4, 2013
Every week, Carl sends out a newsletter to any supporters involved in the custom Unique item creation process (i.e. Diamond supporters, Eternal supporters and Design-a-unique pack purchasers). While we don't post these publicly ourselves, users often post them to reddit for others to read. I've linked to the first 12 in the news in the past, but there have been another seven since then: #13 #14 #15 #16 #17 #18 #19. Enjoy! Read More.

What was Path of Exile like five years ago?

Wednesday, July 3, 2013
We posted a collection of old Path of Exile screenshots earlier this week, which were fascinating to look through. Due to the great community response, we dug up a copy of version 0.2.0 from December 2008 and managed to get it to run. Here's a video showing a few minutes of gameplay and commentary! Read More.

Upcoming Patches

Tuesday, July 2, 2013
Today's news is a quick update on our current patch schedule. There will be a minor patch later this week containing some new Unique items and a few bug fixes. Work on 0.11.2 continues and will most likely include Carl's changes to the Ranger section of the passive skill tree. As a side note, we're preparing to spool up the skill-generation pipeline so that there will be more new skills to patch into the game starting in a few weeks! Read More.

Old Screenshots of Path of Exile

Monday, July 1, 2013
Path of Exile is in its seventh year of development and has received substantial visual polish as development progressed. We've collected a set of 17 screenshots from the past to show you how it looked from 2007-2010. We've been hesitant to show some of these before, but we're hoping that people realise they're not screenshots of the current version! Read More.

Race Season Three Details

Thursday, June 27, 2013
We've posted our schedule of Race Season Three events which includes the new alternate art Unique items that we're giving out this Season. Read More.

Patch 0.11.1 success and 0.11.1b patch notes

Wednesday, June 26, 2013
Today's deployment of patch 0.11.1 was smooth. Thanks to great feedback from the community we've developed and deployed a follow-up 0.11.1b patch. Read More.

0.11.1 patch notes and deployment timeline

Tuesday, June 25, 2013
We've posted the 0.11.1 patch notes. We're expecting to deploy the patch in the early afternoon tomorrow, New Zealand time. It has been really exciting working on this one (Descent is a heap of fun to play the new helmet art looks awesome). We're looking forward to hearing your feedback after playing the patch tomorrow! Read More.

Descent Races

Monday, June 24, 2013

Path of Exile's Race Season Three starts next weekend! We've designed a new signature event for this season - the Descent league that PC Gamer announced over the weekend. Today's news post goes into more detail about the development of this league and how it works. Read More.

PC Gamer unveils Descent race events

Friday, June 21, 2013
PC Gamer have posted an exclusive article with details about the new Race Season Three signature events - Descent races. We'll be posting a full write-up on Monday, New Zealand time. Read More.

Raise Mummy microtransaction skin in 0.11.1

Friday, June 21, 2013
Today's news isn't a teaser for functional changes in 0.11.1, but rather an announcement that the Raise Zombie skill will soon have a new cosmetic skin that you can purchase! Raise Mummy is one of the microtransactions in 0.11.1 and will allow summoners to re-skin their army of the dead. Thanks again for your generous support, it's making it all possible! Read More.

0.11.0f, Race Season Three and next week's 0.11.1 patch

Thursday, June 20, 2013
We deployed 0.11.0f today. The only documented change in the patch notes is that it fixed a crash related to the Searing Bond totem. It also contained undocumented anti-RMT changes that we don't list in patch notes but won't affect real players. Click through to see more news about Race Season Three and the 0.11.1 patch. Read More.

Diamond Flasks are back in 0.11.1

Wednesday, June 19, 2013
Path of Exile's Closed Beta used to have Diamond Flasks - a type of utility flask that we watched become more and more mandatory for end-game builds. Just before we entered Open Beta, we removed the flask so that we could rebalance it before re-introducing it (Open Beta items are around forever). It's finally back and uses the "Lucky" mechanic that was recently introduced on a Unique item designed by a Diamond Supporter. Diamond Flasks in 0.11.1 roll your Critical Strike Chance twice and pick the best value. We're still balancing the duration of how long the flask lasts and how rare it is. Read More.

A new 0.11.1 helmet screenshot

Tuesday, June 18, 2013
Players have been asking to see screenshots of 0.11.1 content, including more of the new helmets. Here's one I took of my Ranger earlier this afternoon, wearing a Wolf Pelt helmet. At this stage our estimate for 0.11.1 deployment is Wednesday-Thursday next week, NZ time. Read More.

Early Preview of Chaos Orb Keychain

Monday, June 17, 2013
The new Open Beta Supporter Packs that include physical goods (manufactured by J!NX) include a Chaos Orb keychain. We have been working on the design of this and wanted to share a photo of the current iteration of what it looks like. This may of course change (both in terms of design and size) as we continue to make modifications. Once we have a final version finished we'll let you know! Read More.

The 0.11.0e patch, trade restrictions and new helmets

Friday, June 14, 2013
Here are the 0.11.0e patch notes. This patch included some trade restrictions that are an important fight in our ongoing battle against RMT sites. They don't affect the existing players but will mean that new accounts have to reach level 25 on any character before they're able to trade currency items to other players. Full information is in the linked patch notes thread. The new 0.11.1 helmets have in-game 3D art to go with their new 2D art. Here's an example! Read More.

Today's 0.11.0d Patch and the upcoming 0.11.1 Patch

Thursday, June 13, 2013
We deployed the 0.11.0d patch today which fixed some bugs and addressed balance issues with Rogue Exiles, Brutus and Kole. We're currently working towards the 0.11.1 patch, which will contain dozens of new pieces of helmet art and some internal changes that affect how damage is calculated, among many other things. We'll be posting more info in the coming days! Read More.