News Archive

Sep 25 Server Restart

Tuesday, September 25, 2012
We are restarting the servers soon to apply a fix to the new realm crashes that have started happening since the 21st of September. Read More.

The upcoming 0.9.12m patch, voice acting, paysafecard support and a fan sculpture

Monday, September 24, 2012
The 0.9.12m patch is somewhat larger than a regular patch and will be deployed hopefully later this week. It contains voice acting for almost all NPCs and characters! (It's currently on Alpha - so if you're an alpha tester, please test it so that the beta users can get it soon!) Read More.

Forum reorganisation, one-week race and more!

Monday, September 24, 2012
I'm going to try to post news updates pretty frequently from now on. At the moment there's probably enough news for an update each day. This announcements forum is currently the best place to check for news updates - though in the near future we'll have the news section of the front page hooked up to it. Read More.

Build of the Week Video 11

Sunday, September 23, 2012
The eleventh Build of the Week video is now live! This week we demonstrate a Marauder called PalavaKostaja that uses the Righteous Fire skill to incinerate monsters in seconds. If you'd like to discuss the build, please do so here! Read More.

Resistance Penalties (and a league to test them!)

Thursday, September 20, 2012
So, as you've probably seen in other games that use a resistance system like ours, higher difficulty levels typically have additive penalties to resistances, requiring players to choose between being vulnerable to elemental damage or building their characters to mitigate this damage. Read More.

The fourth Public Stress Test Weekend was a huge success!

Monday, September 17, 2012
The Public Stress Test Weekend has concluded, so we've set the servers back to Closed Beta mode. Thanks very much for joining us, it was a great weekend getting to know our fans. From a stability point of view, this was the best weekend yet. If you're interested in obtaining permanent Closed Beta access, please buy a supporter pack! Read More.

Public Stress Test Weekend is underway!

Saturday, September 15, 2012
The servers are currently open for public access until Sunday 11:59pm Pacific Time! For more information, check out this page. We hope to see you online! Read More.

Public Stress Test Weekend #4 is this Weekend!

Tuesday, September 11, 2012
This weekend (September 14-16) the Path of Exile Beta servers will be available for public access! We've put up a page with answers to common questions about the event here. The last three public stress test weekends were a huge success, so we look forward to hopefully breaking some records this weekend! Read More.

Path of Exile 0.9.12 Has Been Deployed

Monday, September 10, 2012
After seven weeks of development, we've deployed the 0.9.12 patch. It adds new skills, more keystone passives, additional quest content, substantially improved minion functionality and introduces a new look for item hovers, among other changes. The full patch notes can be read here! Read More.

Build of the Week Video 10

Sunday, September 9, 2012
The tenth Build of the Week video has been uploaded! This week we're showing a Witch that maximises the size and quantity of her critical strikes. If you'd like to discuss the build, please do so here! Read More.

0.9.12 Information and Incomplete Patch Notes (Updated)

Friday, August 31, 2012
As you know, 0.9.12 was intended to be the PvP patch. Read More.

0.9.12 Information, Partial Patch Notes and Screenshot

Friday, August 31, 2012

We've posted a thread with information about the upcoming 0.9.12 patch, including early patch notes which will be updated as we get closer to the deployment date. We've also posted a screenshot of the new item frames in 0.9.12! Read More.

Build of the Week Video 9

Monday, August 27, 2012
The ninth Build of the Week video has been uploaded! This week we demonstrate Faerwin's unarmed Marauder build which uses the Facebreaker unique item to kill enemies in one punch. The discussion thread for the video is here. Read More.

August 16 Progress Update

Thursday, August 16, 2012
It's been a little while since we posted a public progress update, so I've put together some notes on how various things are going. This isn't intended to be a long post! Read More.

August Progress Update

Thursday, August 16, 2012
We've posted a progress update explaining how things are going in several areas such as our crowdfunding, livestreaming, YouTube videos, weekend events, the 0.9.12 patch and frequent 0.9.11 updates. Please check it out! Read More.

Build of the Week Video 8

Wednesday, August 15, 2012
Our eighth Build of the Week video is ready! This week we demonstrate PoisonSmith's Wand Marauder. It's a hardcore build that kills quite efficiently from a distance and generates a lot of frenzy, power and endurance charges which it shares with party members due to the Conduit keystone passive. The discussion thread for the video is here. Read More.

Path of Exile's One-Year Beta Anniversary!

Sunday, August 12, 2012
This weekend marks the one-year anniversary of the Path of Exile Closed Beta. To celebrate, we dug up a copy of the 0.9.0 build and put together a video showing some of the differences. Also, if you didn't see the video of yesterday's Cut-throat event, check it out. Read More.

Where have the Patch Notes and Event announcements gone?

Thursday, August 9, 2012
To their own forums! Read More.

The third Public Stress Test Weekend has ended!

Monday, July 30, 2012
We've just switched the servers back over to the Closed Beta, after a very successful stress test weekend. We found out a lot of information that will greatly help us scale up for Open Beta, and had a great time chatting to fans! If you played the weekend and would like to gain permanent Closed Beta access, please visit this page. Read More.

Updated Open Beta Date Information

Wednesday, July 25, 2012
In June, we posted that our we estimated that we'd enter Open Beta in mid-August. We proposed a schedule of three patches of approximately three weeks each to achieve the features and content we wanted before we enter Open Beta. Read More.