News Archive

0.9.12x Patch Notes and PvP Arena rules

Wednesday, October 24, 2012
We deployed the 0.9.12x patch today. Its patch notes are here. Read More.

0.9.13 will be on Alpha today and 0.9.12x is on Beta tomorrow

Tuesday, October 23, 2012
0.9.13 is getting really close. We're literally right now preparing the deploy of the first version to the Alpha servers, so that the Alpha testers can help us find the major game-breaking bugs (for example, earlier today, potions didn't work) before we deploy it to Beta next week. Our current estimate for Beta deployment of the 0.9.13 patch is October 31, NZ time. Read More.

New Act Three Screenshot

Monday, October 22, 2012
Today we've got a screenshot of a new (currently unannounced) Act Three area! Read More.

AIGameDev interview with Jonathan about level generation

Saturday, October 20, 2012
36 hours from now, Jonathan will appear on the AIGameDev broadcast (information here) to discuss the gritty technical details of our level generation system. Read More.

Sneak preview of 0.9.13 features

Friday, October 19, 2012
In today's news update, we've prepared a list of a few things you can expect in the 0.9.13 patch. This isn't anywhere near a complete set of patch notes, and of course it may change as we continue to iterate before deployment. Read More.

0.9.13 update and boxes of swag

Thursday, October 18, 2012
0.9.13 is getting closer. The PvP matchmaking stuff is mostly working and it's really fun to play. We're doing general quality assurance on the rest of the features and anticipate deploying it to Alpha sometime within a week. Read More.

Act Three Media Release, two new screenshots, 0.9.12w and more!

Wednesday, October 17, 2012
Following up on yesterday's announcement of Act Three on Kotaku, we've issued a Media Release and two new screenshots of Act Three! Read More.

Kotaku unveils Path of Exile's Third Act

Monday, October 15, 2012
In an article today, Kotaku have released the first details of Path of Exile's third act, due later this year. They have also post portions of an interview with me about the history of the project. Read More.

Build of the Week Video #13 and our IGF Submission Video

Monday, October 15, 2012
Build of the Week #13 has been posted, which demonstrates Neonspyder's Flame Totem Templar. It's an awesome build, and it inspired me to play a similar character online. Read More.

Two small patches, this weekend's race and address verification for shipped goods

Friday, October 12, 2012
Since yesterday's update, we've deployed Beta updates 0.9.12u and 0.9.12v. Read More.

Three patches, quality and skill buffs, large chests, new race league prizes and hardcore event

Thursday, October 11, 2012
Earlier today we deployed the 0.9.12s patch. In addition to other changes, it buffed four skills. We then followed up with the 0.9.12t patch, which substantially increased the bonuses for having high-quality gems. Read More.

Yesterday's legacy migration, 0.9.12r patch and upcoming 0.9.12s patch

Wednesday, October 10, 2012
We performed a Legacy Migration yesterday, moving all characters to the Legacy leagues and creating new Default and Hardcore leagues to compete in. This went very well, and we're already getting heaps of good balance data and feedback from the new leagues. Read More.

The timing/logistics of today's patch and legacy migration

Tuesday, October 9, 2012
Patch 0.9.12qq will be deployed later today. Its patch notes are here. This post explains the timing of what's going to happen. Read More.

Tomorrow's patch time, prizes for its leagues and a big pile of posters

Monday, October 8, 2012
The 0.9.12qq patch will be deployed tomorrow. As mentioned before, the patch includes a legacy migration and the enabling of resistance penalties on higher difficulties. I can confirm that there will also be a passive skill reset with this patch. We expect to deploy the patch at approximately 4pm NZ time. Read More.

Prizes for new Default/Hardcore leagues

Monday, October 8, 2012
New default and hardcore leagues start at 4pm on Tuesday October 9, NZ time. Prizes will be awarded in both leagues at the one-week mark and the one-month mark (i.e. 4pm NZ time on October 16 and November 6). Read More.

Patch 0.9.12qq includes a Legacy Migration

Saturday, October 6, 2012
The 0.9.12qq patch will be deployed on Tuesday, October 9 (NZ time). When it is deployed, all default and hardcore characters (and their items) will be moved to the legacy and hardcore legacy leagues, respectively. The resistance penalties that we have been testing will be enabled on all leagues (at -20%/-40%/-60%). Read More.

Turbo events, client stability, digital soundtrack track numbers and our YouTube channel

Friday, October 5, 2012
Today we ran a very successful two-hour test of the new experimental Turbo Hardcore league mode (where monsters move, attack and cast quickly). We'll be running a three-hour Turbo Hardcore event at the usual race time this weekend with prizes. Read More.

Today's patch, digital soundtracks, a turbo test league and resistance penalties

Thursday, October 4, 2012
We deployed the 0.9.12p patch today, which fixes many bugs and introduces the new experimental "Turbo" league option. The patch notes are here. Read More.

News on digital soundtrack downloads, patch 0.9.12p and a new league mode

Wednesday, October 3, 2012
Progress on the 0.9.12p patch continues to go well. It'll probably be deployed tomorrow or Friday, NZ time. When it's deployed, the Digital Soundtrack downloads (for $15 supporters and above) will be available in both FLAC and MP3 formats. Read More.

Game DVD/Soundtrack CD images and the upcoming 0.9.12p patch

Tuesday, October 2, 2012
We've received samples of the Game DVD and Soundtrack CD that Silver (and above) supporters will receive. Check out what they look like here. The next step is getting finished samples of the DVD and CD case inserts for our approval. They're getting closer, but we want to make sure the colours are good before we mass-produce. We're still on target to ship these at the time we mentioned in last Thursday's news. Read More.