News Archive

Race Season Two Announced!

Wednesday, April 17, 2013
Out first season of ladder races was a great success. We received excellent feedback from the community and have put together a second season that should be better in every respect. The new season starts this weekend - April 20 (New Zealand Time) and runs until June 2. A schedule of events can be viewed here. This article discusses what's different in Season Two. Read More.

Successful 0.10.6 deployment and initial Development Manifesto!

Friday, April 12, 2013
Today we deployed the 0.10.6 patch which included the new Searing Bond skill among other changes. We've also posted the first few articles in the Development Manifesto, which outlines our current thoughts on important issues. We try to be as transparent as possible with our development process, so this manifesto will hopefully be an interesting read if you'd like to see how we feel about difficult design topics. If you'd like to leave feedback about the manifesto, please use this thread. We'll be posting more manifesto topics over time and updating these based on feedback and our own internal testing. Read More.

0.10.6 Patch Notes, Deployment Schedule and New Race Events

Thursday, April 11, 2013
We're deploying Patch 0.10.6 during the Friday workday (NZ time). We've posted the patch notes here. We have also posted a lot more race events in the gap between Season One and Two. We're expecting to announce details of Season Two early next week! Read More.

First screenshot of Searing Bond skill

Tuesday, April 9, 2013
The patch we're deploying this Friday (0.10.6) contains a new Strength/Intelligence skill called Searing Bond. It creates a totem that fires a beam of fire at you. Any monster caught in the beam suffers burning damage. If you have multiple totems, it'll send beams to all of them as well. Here's the first screenshot of the skill that we've released. Read More.

0.10.5 Patch Notes and Between-season Race Events

Friday, April 5, 2013
We've posted the 0.10.5 patch notes. As mentioned before, we're probably deploying it on Monday, New Zealand time. We've posted 18 Between-season race events with some pretty varied lengths/properties for next week. They will appear on the event calendar once the last of the Season One events end in a couple of days. For now they can be seen in the events forum. The second week of between-season events will most likely contain some cut-throat events. Read More.

0.10.5 Deployment Timeline and Upcoming Race Events

Thursday, April 4, 2013
This week's content patch, 0.10.5, is almost ready. It includes three game-changing new support gems that have required immense amounts of balance and testing work. We expect to have final quality assurance complete this weekend and will deploy it on Monday, New Zealand time. The 0.10.6 content patch will also be deployed towards the end of next week, which will catch us back up with the schedule. Race Season One is also coming to a close this weekend, so we've been putting a lot of thought about what we're doing for the second season and when it will run. Read More.

Our Experiences at GDC 2013

Monday, April 1, 2013
While the rest of the studio worked hard on the 0.10.5 and 0.10.6 patches, three of our senior developers (Chris, Jonathan and Rhys) were sent to represent Grinding Gear Games at the 2013 Game Developers Conference in San Francisco last week. This article briefly covers what we got up to and who we met at the conference. Read More.

San Francisco Fan Meetup Results

Tuesday, March 26, 2013
As we mentioned in the last news post, we arranged a last-minute fan meetup in San Francisco, because three of our developers are there for GDC. We had a turnout of around 23 fans in total, which was really pleasing considering the lack of promotion we gave the meetup. I took a photo of the first fans we met (on the right are Jonathan and Rhys from GGG). After meeting in the park, we went to a local bar where they tried to pry secrets from us, with some success. Read More.

0.10.4b and 0.10.5 Patch Details

Saturday, March 23, 2013
The 0.10.5 patch that was due this coming Wednesday has been delayed for a week because of the vast combinations of skills to test with the new support gems. Instead we'll be deploying the 0.10.4b patch which will contain the week's set of new Unique items (all four of which are designed by Diamond supporters). This news post explains what support gems you can expect in the 0.10.5 patch and touches on a few other issues. Read More.

Daily Deals Introduced

Thursday, March 21, 2013
We've added a new Daily Deals section to the microtransaction store where one cosmetic item or effect is on sale at a discount each day. This is shown on both the news page and the game login screen so that players can easily keep track of what's on special. Read More.

0.10.4 Patch Notes, 0.10.5 Content Update and Season One Rewards

Wednesday, March 20, 2013
This week's content update, 0.10.4, has now been deployed. Its patch notes are here. The 0.10.4 patch added Arctic Armour, a new defensive skill, four new Unique items, three new cosmetic microtransaction effects and many other changes. Please read on for an update about next week's patch. Read More.

0.10.4 Teaser Image, 0.10.3 Update Patches and News on Shipped Goods

Friday, March 15, 2013
Next week's 0.10.4 content update introduces a new player skill, four new unique items and various other features. We've prepared a teaser image showing some of the changes in the new patch. Read on for an explanation of the screenshot, news about 0.10.3 updates and discussion of the shipping of physical goods. Read More.

Patch 0.10.3 Deployment Schedule and Other News!

Tuesday, March 12, 2013
Path of Exile 0.10.3 (patch notes here!) should be deployed on Wednesday in the early afternoon, NZ time. Its new skill is Cyclone. We previewed a video of one of the microtransaction effects for this item last week. This news post also includes updates on race events and the community Q&A. Read More.

0.10.2 successfully deployed and next week's skill preview

Friday, March 8, 2013
We've successfully deployed the 0.10.2 patch, which introduces the Incinerate skill and many other changes. If you're interested in helping support Path of Exile's development, please check out the two new cosmetic microtransactions we've added to the store. Thanks again for your continued support and great feedback. For more information on the new skill in next week's 0.10.3 patch, please read on. Read More.

0.10.2 Patch Deployment Schedule

Wednesday, March 6, 2013
This week's 0.10.2 patch is almost ready! We've posted tentative patch notes here. We're expecting to deploy it during our Thursday workday (NZ time), but if we run into last-minute problems then we're able to delay it to Friday morning. The 0.10.3 patch is still on schedule for the middle of next week. We'll probably reveal its new skill early as well. Update: The patch will be deployed around 11:30am Friday morning, NZ time. Small bugs in the new whisper and blood code have caused us to delay deployment for safety. Read More.

What's coming in patch 0.10.2?

Saturday, March 2, 2013
As soon as the initial rush of Open Beta was out of the way, we settled into a schedule that will produce a new content patch for Path of Exile every week. We're aiming for these patches to include one new skill, at least three new Unique items designed by Diamond Supporters, new microtransactions and any other features or content that were finalised that week. 0.10.2 is the first of these patches and is expected to be deployed to the Open Beta servers on Wednesday or Thursday NZ time. Read on for more information about this patch! Read More.

New microtransactions added!

Wednesday, February 27, 2013
The 0.10.1g patch that we just deployed adds three new cosmetic microtransactions that you can purchase to help support the game. Like our other effects, these are not one-use-only. They can be moved from item to item forever. Our artists have been developing these while we're working on the next major content patch and continued improvement of game performance and network stability. We try to deploy changes as soon as they're ready, which often results in many patches per week. Thanks again for your feedback and support! Read More.

0.10.1f patch and other news

Tuesday, February 26, 2013
Today we deployed the 0.10.1f Patch which fixes several issues and introduces a ladder for season points won in race events. The other significant change in this patch is new technology that helps us fight in-game spammers. This immediately removed all RMT spam from the game and gives us powerful tools to deal with the spammers as they gradually try to work around the systems we have in place. Read More.

The 0.10.1d account changes

Friday, February 22, 2013
We've deployed the 0.10.1d patch which adds several security features. Many users have been arriving at Path of Exile pre-compromised because their usernames/passwords are on giant lists that are leaked from other games or websites in the past. The changes in today's patch will mean that people from remote locations can not log into your account even if they have the password. We're planning to add plenty more security features so that users can opt to make it harsher (limiting it to a specific IP rather than city) or even disable it if they have confidence they can keep their password safe. Please choose unique passwords for Path of Exile that are not the same as passwords you have used for other services. Read on for more explanation about our security policies. Read More.

American evening Race Event times updated

Thursday, February 21, 2013
We have adjusted the times of the American evening race events for Season One so that they are at more playable times for people with jobs. We have also factored in the American daylight savings change so that those specific times are consistent throughout the season. The other races, such as the ones appropriate for Europe, are unmodified and have not been modified for American daylight savings. The updated times can be seen on the Season One page! Read More.