News Archive

Chris/Kripparrian Q&A, Fan Art competition and Facebook key giveaway

Friday, December 14, 2012
We're running a fan art competition for the next two weeks. Prizes include a t-shirt, poster and other supporter swag, microtransaction points and beta keys. We're also running a giveaway on Facebook that awards a couple of beta keys per day to random people who like that post. If you're still looking for a key, many of our community livestreamers have beta keys to give out to their viewers. Read More.

Doors and paysafecard update

Wednesday, December 12, 2012
One new feature that we haven't yet revealed is that the 0.10.0 patch includes support for doors in dungeons! These can be opened by clicking on them. They help block off rooms so that monsters don't attack you until you open the door. They really add a lot of suspense to areas like the prison. Read More.

IndieDB competition and seven race events

Tuesday, December 11, 2012
Thanks to your votes, we got into the Top 100 of the 2012 "Indie of the Year" competition over at IndieDB. This has promoted us to the second stage, where another round of votes is required to hopefully win our category (Upcoming RPG). If you're interested in helping out, please vote here. As promised, we've also added seven new league events over the next week, at the rate of one per day. They're at a variety of times and consist of a variety of game modes. Read More.

Plenty of news tidbits

Monday, December 10, 2012
There are quite a lot of small news items today, so this post summarises recent events. Our active community has swelled to approximately triple the size in the last couple of the weeks - thanks to your help promoting Path of Exile to your friends, and welcome to all the new players! Last weekend we had 5700 players watching our Solo Turbo race on twitch.tv - putting us at the fifth most popular game being streamed at the time. Read More.

Load-testing the Closed Beta servers

Friday, December 7, 2012
Over the next few weeks we're going to be using an army of bots to load-test the game servers as we ramp up towards Open Beta. You may see messages on the login screen or in-game warning when this is going on - during which times there may be increased latency, disconnections and full realm crashes. Thankfully, each time we cause a problem to occur, we get a wealth of data that enables us to fix that problem so that it won't happen in the future. Read More.

0.9.13i and Premium Stash Tab video

Thursday, December 6, 2012
Today we finished the 0.9.13i patch, which deployed quite a lot of internal changes to the realm. We've been working on stability and scaling issues for Open Beta, so we'll be pushing these to the Closed Beta realm pretty aggressively over the next few weeks. Some of these patches may not add much new content or user-facing features, but should help the game run smoothly. Read More.

Open Beta Date Announced

Wednesday, December 5, 2012
Path of Exile entered Closed Beta in August of 2011. Since then, we've continually added features, content, and fixed bugs as we moved towards Open Beta. A few months ago, we estimated that we would enter Open Beta in December 2012. Although we believe that we can have the build ready by then, we've decided that it’s too dangerous to launch the Open Beta over the Christmas period and Southern Hemisphere summer holidays when many of our staff will be away. We have therefore decided to enter Open Beta on January 23, 2013, US time. The final character wipe and deployment of patch 0.10.0 (including Act Three) will occur then. Read More.

0.9.13h patch and new events pages

Monday, December 3, 2012
We deployed the 0.9.13h patch today (its patch notes are here) and have been working to address initial crashes with subsequent updates to the realm. Thanks very much for the feedback that helped us track down those problems. We've also updated the way that events/leagues/ladders are represented on the site. The events forum now has a thread for each event that has the ladder and rules summary for that event built in. Read More.

Vote for Path of Exile in the IndieDB "Indie of the Year 2012" competition!

Sunday, December 2, 2012
A lot of web competitions have pretty dodgy voting rules (which make them really just a competition of who has the most bots), but we respect the annual IndieDB competition and have submitted Path of Exile. If you'd like to support our rank, please check out the page here and vote! You don't need to sign up for anything. Thanks for your support! Read More.

Explanation of some changes in 0.9.13h

Friday, November 30, 2012
We'll probably be deploying the 0.9.13h patch to the Beta servers on Monday, NZ time. This patch includes a variety of changes, from simple bug fixes to some new features and balance changes. I'll be posting full patch notes closer to the release of the patch, but in this news post I want to address some of the reasoning behind certain changes we're making. Read More.

A demonstration of 0.10.0's reflection improvement

Thursday, November 29, 2012
The city of Sarn contains a few gold trims on architecture that we felt didn't stand out enough. To solve this, we added support for specifying higher environment cube map reflections on certain materials so that we could make gold really catch the light. As a side of effect of this change, we were able to go through various metallic armour pieces and revamp their values as well. Here's a screenshot of an existing armour piece after we fixed its reflectivity. We plan to continue to make improvements like this as engine improvements are made in the future. Read More.

Full-size image of the Passive Skill Tree

Wednesday, November 28, 2012
Have you ever wondered what Path of Exile's passive skill tree would look like as one giant image? We rendered out a copy at maximum resolution, which you can view here (Warning: It's 25mb! Google Chrome can't display it, so you may need to right-click to save the file locally). This version shows the state of the tree in 0.10.0, which is very similar to the one in 0.9.13. Read More.

Some 0.10.0 info and supporter pack shipping update

Tuesday, November 27, 2012
Today I'd like to mention a few upcoming changes in the 0.10.0 patch (which is the one that includes Act Three). We've added Quicksilver Flasks, which are a type of utility flask designed to replace Phase Run as the primary movement ability. We've been reworking the monster pack sizes to have a larger degree of variance, so that monster encounters are more interesting. We've also introduced a new Ring base type that adds to all elemental resistances. While the Merveil fight hasn't yet received the overhaul we have planned for later, we have made her second form more interesting. Read More.

Upcoming patches and race events

Monday, November 26, 2012
We're currently working on the 0.10.0alpha3 patch (which updates the Alpha realm with our last week of changes), and the 0.9.13h patch, which will bring some recent fixes and changes to the Beta realm. It's probably a few days away, so I'll get you more information once we have a build to test. Read More.

Today's alpha realm patch, one week turbo race results and supporter pack shipping update

Wednesday, November 21, 2012
The 0.10.0alpha2 patch was deployed to the alpha realm today. If you're an alpha tester, please check it out and let us know what you think of the changes. Thanks very much for the hundreds of Alpha applications that have been sent in over the last few days. We'll probably start adding more people next week (especially as the stability of the alpha version improves). If you're interested and haven't let me know, please send me a PM. We check your posts for a history of feedback and good behaviour. Read More.

Act Three progress update

Tuesday, November 20, 2012
For today's news update we thought it'd be good to update how things are going with the development of Act Three and the Open Beta patch. Read More.

Build of the Week 15 and this weekend's turbo HC race

Monday, November 19, 2012
We've posted the 15th Build of the Week video. This one takes place in Act Three's Sarn Slums and demonstrates a Discharge Dagger Shadow. Some players have commented that the build doesn't look powerful, but we have to stress that Act Three on the final difficulty is not easy! Read More.

0.9.13g and alpha realm update

Friday, November 16, 2012
0.9.13g was deployed earlier today, fixing some initial issues with the trade system. The patch notes are here. We've also deployed the 0.10.0alpha1 patch to the Alpha realm (which contains an early version of act three). If you're interested in becoming an Alpha tester and have a really good history of feedback and behaviour, please PM me on the forum for consideration! Read More.

Patch 0.9.13f, weekend events and more

Thursday, November 15, 2012
We deployed the 0.9.13f (trade screen) patch. The patch notes are here. Two two-hour hardcore race events have been announced for this weekend - one solo, one partied. Read More.

The trade screen is almost ready

Wednesday, November 14, 2012
We should be able to deploy 0.9.13f either tomorrow or Friday (NZ time), which introduces the secure trade screen. After quite a lot of effort, it's working well and looking good. More advanced trade features (such as trading between across different world areas or with the website) will come in the future. Read More.