News Archive

Revamped Weaver Fight

Wednesday, August 7, 2013
The 0.11.4 patch also contains upgrades to the Weaver boss fight in Act Two. We've prepared a screenshot here. In addition to now having a skill to use, the fight includes a few new surprises. We really hope you like spiders. Read More.

Skull Hood Microtransaction and the end of Race Season 3

Tuesday, August 6, 2013
One of the microtransactions included in Patch 0.11.4 is a new helmet skin - Skull Hood (click for video). Like other helmet skins (for example, Demon King Horns), this one completely replaces what your helmet looks like and can have other microtransaction effects (like Divine Sign or Ice Crown) applied to it. This week is the last week of Path of Exile's third race season. Over 10,000 alternate art unique items have been given out so far, and almost 10,000 players have received the first prize tier. Over 5000 players have received the second prize. With 20 events left to go, there's still time to win one if you start now. Read More.

Recent Diamond/Eternal Newsletters

Monday, August 5, 2013
Path of Exile supporters who purchased the Diamond, Eternal or Custom Unique packs get to work with Grinding Gear Games to design a Unique item that is added to Path of Exile. To help with this process (and to keep them up to date with the progress of adding Uniques to the game), Carl sends a weekly newsletter to these supporters. Because he tries to include behind-the-scenes or other interesting information, community members frequently upload them to Reddit for others to see. We try to periodically link to a bunch of them every few months. Here are the most recent five: #20 #21 #22 #23 #24. Read More.

0.11.4 Skill Details: Reave

Friday, August 2, 2013
The skill we teased yesterday is Reave. It's a Dexterity/Intelligence skill available to Shadows from low levels. It works with Claws, Daggers and One Hand Swords (including Dual Wielding). Using the skill causes you to attack a small area in front of you. Each attack that hits an enemy increases the area of effect. The area is reset if you don't hit anything for a short time. If you use a skill other than Reave, the area is also reset. You can move around between Reaves as long as you hit an enemy frequently. It's designed to synergise with players building around attack speed, area of effect bonuses and on-hit effects. It'll be included in 0.11.4, which is due for deployment in less than two weeks. Read More.

Teaser of new 0.11.4 skill

Thursday, August 1, 2013
0.11.4 introduces a new Dex/Int melee skill. We'll announce more information in the coming days. Read More.

0.11.3 patch notes and deployment timeline

Wednesday, July 31, 2013
The patch notes for 0.11.3 are here. It's a small patch compared to 0.11.4, but contains some useful changes such as the new chat improvements. We're expecting to deploy it at 10am tomorrow (NZ time). Read More.

Preview of new chat interface and Plate Vest art

Tuesday, July 30, 2013
Several people have asked to see what the global chat channels in 0.11.3 look like. We've taken a screenshot here, which also highlights the new (2d and 3d) art for the Plate Vest that we're including in 0.11.4. As you can see, the current global and trade chat channels are shown at the top of the chat interface. It's really handy staying in the same channel as you change between areas! Read More.

Critters and the upcoming Arctic Weapon Effect

Monday, July 29, 2013
On Friday I cryptically mentioned that the 0.11.4 patch would contain more "critters". We've had seagulls in the Terraces for ages and have finally populated some of the other areas with appropriate wildlife. Read More.

Contents of the 0.11.3 patch

Friday, July 26, 2013
As we approach a relatively final version of next week's patch, we've put together a consolidated list of its major changes. These aren't the complete patch notes, as they're missing many small bug fixes/tweaks and can of course change between now and then. Read More.

Death Penalty Changes in 0.11.3

Thursday, July 25, 2013
Throughout both Closed and Open Beta, we've received a lot of feedback about our death penalty system. After carefully considering many options (including alternate death penalty systems), we've decided to reduce the amount of experience lost on player death in the upcoming 0.11.3 patch. We're very keen for feedback on this change after you've had a chance to test it out. Read More.

Preview of Upcoming Chests

Wednesday, July 24, 2013
We have a lot of new content planned for Path of Exile's release later this year. As October approaches, many pieces of it are getting ready enough to experiment with in-game. While some is currently super-secret (what's inside the Sceptre of God?), we're happy to show previews of content such as these new chests that will be present in some areas of Act One when they're ready. They're currently called "Cannibal Chests" internally, because they're based on a new monster type that currently has that name. Read More.

0.11.2e Patch and PAX/Melbourne Meetup Photos

Tuesday, July 23, 2013
We deployed the 0.11.2e patch today, which adds a couple of new microtransactions and a bunch of bug fixes. We had a great time at PAX Australia over the weekend, including an awesome fan meetup - click through to find out more about it. Read More.

New patching tech and Melbourne fan meetup

Wednesday, July 17, 2013
Normally, our patching system reboots the entire realm, kicking everyone out of the game for around a minute. Today we deployed the 0.11.2d client patch (that fixes some streaming problems) using a new system that doesn't reboot the realm. Players can continue to play with the old client version until they next run the game, at which time they'll be updated to the new one. We're working on technology that will allow us to make certain serverside changes without reboots in the future. Read More.

Upcoming global chat system changes

Tuesday, July 16, 2013
Based on feedback from users, we've redesigned how our global chat system works. Under the new system, players will be placed in a numbered global chat channel and won't automatically change between channels as they move from game instance to game instance. They'll be able to change from one channel to another manually if they want to. In addition, trade and global channels will be disassociated from each other, so the trade channels will only have people who actually choose to view them. Our current timeline for this change is late next week. Read More.

Patch 0.11.2 deployment success, Twitch Streaming and Extra Gore!

Tuesday, July 16, 2013
We've deployed Patch 0.11.2 successfully. We're really interested in feedback on the Twitch integration that the patch contains. Give it a go and let us know if you encounter any problems! Read More.

0.11.2 patch notes and our first entire challenge completion!

Monday, July 15, 2013
We're deploying Patch 0.11.2 tomorrow morning. Its patch notes are here! In other news, user miraio has completed all 8 challenges in the Anarchy/Onslaught leagues! Congratulations, that's an amazing accomplishment in less than six weeks. Read More.

Monster Accuracy and Evasion changes in 0.11.2

Friday, July 12, 2013
Because 0.11.2 contains changes to the Ranger part of the passive tree, we've deeply examined how Evasion and Accuracy work in Path of Exile. Some changes have been made to how those values occur on monsters. Read More.

"Map to Maker" changes in Patch 0.11.2

Thursday, July 11, 2013
In the 0.11.0 patch, we added a "Map to Maker" system, where Map drops within Map areas become permanently allocated to the person who created that Map area. This is important so that people can create public parties without risking their own Maps. We're changing how this works in 0.11.2. Read More.

Patch 0.11.2 Progress

Wednesday, July 10, 2013
Today's news update is a quick one about the 0.11.2 patch. We're expecting to deploy it early next week, probably on Monday or Tuesday (New Zealand time). It will include many bug fixes, a revamp of the Ranger part of the passive skill tree, changes to monster accuracy and evasion, some new Unique items, a couple of new microtransactions and maybe an unannounced new non-gameplay feature :) Read More.

Microtransaction Prices Reduced!

Tuesday, July 9, 2013
We try to periodically review the prices of cosmetic microtransactions in our store based on sales data and customer feedback. We've just completed our July repricing, with 52 microtransactions receiving discounts of between 5% and 50%. None have increased in price. Click through to the full news article for a breakdown of what discounts were applied! Read More.