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Path of Exile
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Leagues

When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.

Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.

Competition

Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).

League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.

Completion

There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.

Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).

Game Modes

Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.

We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.

Paid Leagues

In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.

Example Leagues

The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.

Hardcore

Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.

Ironman

In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.

Cut-throat

The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.

Attrition

An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

Question about temporary leagues
Imagine there is a temporary league that is both Cut-throat and Hardcore, and that league ends. I would assume that characters in that league would be moved to a permanent "Cut-throat, hardcore" league if one exists.

But now imagine that there is no permanent "cut-throat, hardcore" league, but there is both a permanent harcore league, and a permanent cut-throat league. Which of the following would be true?

a) players will get to chose which league (either cut-throat or hardcore) their character moves to

b) characters will automatically be moved to a league that was specified when the temporary league was created

c) characters will be moved to the standard league

d) something else
Percentages: the root of all evil.
Better forum style: http://www.pathofexile.com/forum/view-thread/5387
If given my first choice, I'd pick option "d": "entirely hypothetical scenario due to there being, in fact, a permanent hardcore cut-throat league" (which would probably get most of its characters from said temporary league, actually, if one assumes that lower level characters are easier to kill).

If not, though, or if taking the more abstract view of this scenario (i.e.: "temporary league with two or more properties; no single permanent league has all of said properties"), I'd go with (b), and failing that, then with (a).
Best to keep the system as simple as possible to avoid unnecessary confusion and complexity.
Forum Sheriff
While I'm at it, if a hardcore character in a temporary league dies, what happens to their stash?

a) it stays in the temporary league until that league ends, at which point it moves to the parent league and becomes read-only.

b) if there are no other characters from the same account in the temporary league, it immediately moves to the parent standard league, along with the character.

c) it remains in the temporary league permanently, and the items will be lost when the league ends unless the player makes another character in that league to retrieve them.

d) something else

:D
Percentages: the root of all evil.
Better forum style: http://www.pathofexile.com/forum/view-thread/5387
Why would the stash become read-only in a)?
Oh, I see what you mean - and we're talking about a shared stash - so, option a) means the dead character can only remove items from said stash, they can't pass new ones to their still-hardcore friends.

I'd go with a bit of everything, myself:

d) The stash stays in the temporary league until said league ends. It is then moved to the parent (hardcore) league, where the player's surviving hardcore characters - but not the dead/now-softcore character - can access it.
The answer to the initial question is 'b' - there was a parent league specified and that's clear from the beginning of that league.

To answer the other question, the 'd' answer that Skivverus suggests is correct, I believe. The shared stash is available to characters in that (temporary) league until it ends, in which case the items get added to the parent league. I believe that if there are too many items to fit in the parent league's stash, we add read-only pages.
Lead Game Designer and Producer
I cannot reply to requests for Beta Keys. Please PM Support if you need help!
rings
Chris wrote:
I believe that if there are too many items to fit in the parent league's stash, we add read-only pages.


What's a "read-only" page?
Happy Days Abound.
Silver wrote:
Chris wrote:
I believe that if there are too many items to fit in the parent league's stash, we add read-only pages.


What's a "read-only" page?


Basically a stash page that you can lift items out of but not put any back in. It disappears when it's empty. We plan to use these for the case where stashes have to be combined and would overflow.
Lead Game Designer and Producer
I cannot reply to requests for Beta Keys. Please PM Support if you need help!
rings
Great, thanks for clearing that up.
Percentages: the root of all evil.
Better forum style: http://www.pathofexile.com/forum/view-thread/5387
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