
When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.
Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.
Competition
Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).
League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.
Completion
There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.
Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).
Game Modes
Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.
We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.
Paid Leagues
In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.
The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.
Hardcore
Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.
Ironman
In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.
Cut-throat
The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.
Attrition
An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

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The : "There can be only one!" league!
can took many forms but the essential of it is : -only one character available -after a set period all the characters on the server become hardcore characters (before this the game behave as normal) -after a set period there must be only one character on the server modality and options to implement this : -after the set period when the character become hardcore, each time it join a zone with a WP it automatically join a zone wich contain other players (automatically counted as a team member though no teaming option available at this time) -towns encampment will be unavailable and when you log ingame you join a random zone with other people in it, automaticaly. -toward the end of the "there can be only one" time, (like may be 7 days) each surviving character must log a minimum time each day and have at least one kill or they are eliminated. (problem here : prevent the wp camping : characters log randomly when logging on the map....) we can also add some features like ironman etc... PRIZE : -for the winner a special title (like Immortal of Exile) -for the 10 last a special title (like Survivor of Exile) -every others might earn a special little tittle too (only if they die after the starting time not if they don't log anymore)? This league can be a lot of fun for very competitives players (unlike me ;))! ps : At death characters join an harcore parent league (and then ultimately the default league but can keep the title). ... nothing |
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I will let myself paste my post in from the similar subject.
League Hardcore + "Everyone has their views should look like the game in HC mode. For me would look like this : - more mobs - more difficult to survive - less exp - see above - less drop - you are on an island of outcasts, what are you expecting? - dead -> go to Default but all items are becoming white - It was only a dream You must survive, no one said it would be easy. What do you think about that?" |
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The only thing i can think of is for a pvp league, people may hide a lot. So to prevent that after a certain amount of time your max health is reduced by a certain percent. Also when you do kill other players you could get a max health bonus.
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I would like to see a cut throat gambler's league. A league where you pay an entry fee to play. Your character then carries this entry fee as a unique item in his inventory. Should the character be killed the killer can take the entry fee and adds it to his own inventory.
In this way you lose your money when dying and you win money when you kill someone else. This kind of leagues should probably be as a tournament. So for example. The league starts when enough players has signed up, ie paid the entry fee, the pot, and it ends when there is only one or two players left. The winner should be able to be paid out the money he earned and a small fee should be paid to GGG for hosting it. |
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That is a BAMFing (REALLY GOOD) idea, call it "cut-throat prize fighter's league". I love virtual brutality so save it for the Mobs...
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Elimination would be cool. It's something like cut-throat, but with hardcore. Basically, you must eliminate everyone else and stay alive yourself. You make alliances, but only in chat. Your best companion can easily turn upon you to become the best.
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yes yes cheerio..... just make it competitive, diablo will have no ladder and that's why it will be a fail. With a good matchmaking system with good ranking system that means matches will be fair... I'm just guessing there will be arenas though
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haha well you guys got it down for the most part glad to see all the activeness already, should be a great community
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I'm not in beta, and I don't know how feasible this is, but I think it would be pretty sweet to have a monster-play league.
In this league, people could create regular characters, or play as the monsters in the game. Obviously the monsters would be at a pretty big disadvantage one on one, so the monster players would have to stick together. Also, it'd be cool if they get points based on how effectively they route the players, such that when they die they can purchase the ability to come back as bigger stronger monsters. Alternatively, the players could be limited in an Ironman type way such that the playing field is more even. I'm no developer and I have no idea how hard this would be, but I know I'd totally pay 5-10$ to get into a league like this, provided that I wasn't the only player in it. |
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I would enjoy seeing a Rush League. Not necessarily overdoing it too much, but Increasing item find chances slightly. Tweaking health armor and enemy health (less? more?) So the casual gamers that arent total addicted MMO junkies can still get some satisfying game play without sitting at a screen doing instances 12/7+ just to find a really amazing item. Ive played diablo 1 and 2 and I loved the Mod KD2GE for Diablo 2 which had amazing item find, gem find etc.
Taking free keys. :)
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