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Path of Exile
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Leagues

When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.

Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.

Competition

Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).

League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.

Completion

There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.

Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).

Game Modes

Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.

We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.

Paid Leagues

In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.

Example Leagues

The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.

Hardcore

Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.

Ironman

In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.

Cut-throat

The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.

Attrition

An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

Your League ideas
senescal wrote:
It would be nice to have some sort of race between small parties instead of individual characters. It would be even better if somehow one party could sabotage the progress of the other.

Ex.: the first party to reach x place and do Y summons a boss that the other party must defeat.


I really like this idea. adding in puzzels, timed bosses/hoards and other such challenges could make for a really fun time.

Although, i do think with this type of league, pre made levels would be best, rather than randomly generated ones.

Maybe a level editor could get the community involved, and be constant source of new races/challenges/puzzels
yeah...i'm a wh@$#... www.carbontheory.com
wow, this game gets better all the time...

I was always a fan of the ironman idea and the cut throat league sounds great. Attrition basically = last man standing, right? Can't wait to see this in action.

The previous poster who mentioned trophies/recognition is on to a good idea. They wouldn't necessarily need to be permanent, perhaps for a week or so after any given league reaches completion.... but some sort of visible ranking/achievement markers in the general GGG league would be nice!
Have you ever imagined a world with no hypothetical situations?
Arkwright wrote:

I was always a fan of the ironman idea and The previous poster who mentioned trophies/recognition is on to a good idea. They wouldn't necessarily need to be permanent, perhaps for a week or so after any given league reaches completion.... but some sort of visible ranking/achievement markers in the general GGG league would be nice!


I think it wouldn't be a problem to let people accumulate a list of leagues that they have placed in, on their profile.

After several months or years, some players will probably have quite an impressive list of league finishes and it'd be pretty cool to view these.
Lead Game Designer and Producer
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rings
Arkwright wrote:
wow, this game gets better all the time...

I was always a fan of the ironman idea and the cut throat league sounds great. Attrition basically = last man standing, right? Can't wait to see this in action.

The previous poster who mentioned trophies/recognition is on to a good idea. They wouldn't necessarily need to be permanent, perhaps for a week or so after any given league reaches completion.... but some sort of visible ranking/achievement markers in the general GGG league would be nice!


how about some sort of title that went with the character into the normal league untill the next person won it
proud member of clanDA
I have an idea for a league that, I believe, will be great and widely played. I would like a league that is a bit like the "Hardcore" league combined with a "Last Man Standing" league. The league begins as a simple "Hardcore" league, with an ever active PvP within the normal PvM environment BUT the players not only CAN kill the other characters, they MUST, if they want to be the overall winner. The league does not end until only one player is left alive. It would be impossible to "camp" and hide until all of the other characters are dead because the player who hid would be too weak to defeat the other players due to the "bonus exp." rewarded for killing other players. I would call this league "Domination".
- Never give up the eternal struggle to be the Light that shines to protect those unable to protect themselves...
Question: What is to prevent a player from simply logging out of the game to avoid being killed in a league like "Domination" described above?

If a league is to be a last man standing league then there must be alternative conditions for winning since you can avoid dieing almost indefinitely.
FruitLord wrote:
Question: What is to prevent a player from simply logging out of the game to avoid being killed in a league like "Domination" described above?

If a league is to be a last man standing league then there must be alternative conditions for winning since you can avoid dieing almost indefinitely.


Log outs only in town and with a timer?
I dont necessarily have an idea for a particular league, however an idea for your cutthroat league. When in a pvp fight the loser is not only killed but has all of their loot dropped for the taking, so I suggest that instead of dropping all of the said loot why not make only certain items flagged to drop upon death. Then you could add event items, only handed out during certain pvp tournaments or even randomly dropped items that are powerful but highly sought after. There could be an in game search feature that would tell you which player has which artifact, then of course many people would be hunting that particular player for said artifact. It would make having these powerful items not only beneficial, yet also a burden as you would most likely have a bounty on your head at all times.
"Do or do not, there is no try" -Yoda
I especially like the pair-up league proposed in one of the first posts.

Even though this may not feel like a league, I would propose a IC only RP league for those that are into that kind of stuff.

The only rule would be forced IC.
Teleco wrote:

The only rule would be forced IC.


And how do you force that?
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