
When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.
Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.
Competition
Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).
League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.
Completion
There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.
Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).
Game Modes
Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.
We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.
Paid Leagues
In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.
The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.
Hardcore
Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.
Ironman
In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.
Cut-throat
The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.
Attrition
An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

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an all random league sounds fun.like wolatje said only -one- character.
max fun ? -all random cutthroat hardcore one char league -family,clans,teams possible.no friendlyfire. -limit the size of clan. -zero requirements on all gear/skill use. -gear itself can be 'normal' simply flag all arch chars as use all i am usually a supporter/helper in games,but sometimes i just want to sexify some occular sockets. --- .
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Oh man, this is gonna be AMAZING! Such a competition in a realistic ARPG equals the perfect formula.
Cut-throat league FTW ! He who fights with monsters
might take care lest he thereby become a monster. |
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Zero requirements on gear sounds interesting, but they already said that the leagues should be harder than the standard one. What they don't want is someone in a league to breeze through levels and areas and get top-end loot then be moved into the standard league. It would unbalance the economy.
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A pvp battle league.
- players being assigned to 1 of 2 or more sides - players only hostile towards other side/s I wouldn't be here but I was out voted 3 to 1 by the other personalities.
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wouldnt be an issue,ive played with this method before its awesome. gear/skill -use- has no requirements,the items themselves still have any reqs they would normally have.it is the characters that are special *eg flagged use all* --- .
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My point is, the league would be easier. You find something with high reqs and you can use it immediately, which gets you further ahead quicker. You play that league til it ends and when you are dumped into the standard league you now have a bunch of quality gear that you obtained far more easily than anyone who just played in the standard league. The result is an unusually high influx of quality items into the economy. You'd have players who play that league simply to get a leg up on other traders in the standard league. |
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I agree with Fruit. Although the player may not be able to use his own gear once he goes back to the parent league, he has leveled faster using better equip. A more G3 PoE friendly version would be higher req's on gear... hey, I like that idea!
The path of exile holds him, not at all twisted gold, a frozen spirit, not the bounty of the earth.
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reposted in League-only items, as I just noticed that thread :D
For recognition purposes, it might be cool to earn little flags or banners that get attached to characters who successfully complete or partially endure of one of the unique leagues. When they return to the default league, it would testify to the struggle of specialized or more difficult gameplay, and contrast your character with those created in the default league. This might help "advertise" playing the game differently; exploring character creation in these unique league scenarios. For example, a small severed head (or some variant of D2's ear) could be rewarded for dying after x level in a hardcore pvp (or pve) fight. This trophy could adorn the belt or shoulderpad of a player who now gets to sport it around the default realms, indicating that he or she is a hardcore veteran. This is kind of like a "League-only item", but would serve only aesthetic purposes. And of course, each league rewards a unique trophy. Then again, user-created leagues could be so variable that a skull trophy or something wouldn't so accurately define them. Something to consider. I think it'd be a nice touch, if was done right, and didn't turn out too flashy. |
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you could do that easier if they were only given out to GGG created leagues, rather than anyone who'd made a league @ 29,26,25,23,21,21,21,21,20,20,17,16,16
Is it OK if Merveil gives you a Woody? |
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A friend suggested an infinite dungeons league earlier. The game already has randomly generated dungeon levels. The idea is basically that you have a permanent league where you enter a dungeon from town and each entrance in the dungeon takes you one level down to a new randomly generated dungeon level. Monsters would get harder and harder. There would be a ladder showing who got to the deepest dungeon level. This could be done in hardcore or softcore or with any other league rules (cutthroat or ironman even) but I think it would be best with simple hardcore
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