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Path of Exile
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Leagues

When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.

Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.

Competition

Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).

League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.

Completion

There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.

Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).

Game Modes

Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.

We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.

Paid Leagues

In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.

Example Leagues

The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.

Hardcore

Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.

Ironman

In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.

Cut-throat

The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.

Attrition

An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

Difference betwwen HC and default?
I know that when you die in HC you go to default leauge. Also if you complete HC you go on to a tougher challenge, i.e. harder monsters. Is that all? I think I read that the drop rates were the same between the two leauges, same with the exp.

Why not give some more incentive to HC players? Maybe tweek the exp and drop rates so that you have more reason to not die and revert to default leage?

Thoughts, opinions?

Kyrow
The point of HC is to have only 1 life.
It's a mode for players who look for a challenge, i don't see any reason in having better drops or more exp. It's kinda the opposite of what hc is meant for ^^
The only thing i would add is a special reward for HC player who reached a certain goal, like getting to the fourth difficulty or hitting lv 100 :)
yuushasama wrote:
The point of HC is to have only 1 life.
It's a mode for players who look for a challenge, i don't see any reason in having better drops or more exp. It's kinda the opposite of what hc is meant for ^^
The only thing i would add is a special reward for HC player who reached a certain goal, like getting to the fourth difficulty or hitting lv 100 :)


I disagree,
I respect your opinion, but I feel its not worth all the effort of not dying just to say I did it..
What you say could be done only if the hc character are not dropped on the default league when they die.
I mean, one could make an hc character cause he has a better drop chance or exp bonuses and then die on purpose to go to default league with all the good stuff ^^ it's not fair for those who begin in the default league :)
Buy if the two leagues are to be completly separated from each other, then i agree that something should be a little different for the HC player
yuushasama wrote:
What you say could be done only if the hc character are not dropped on the default league when they die.
I mean, one could make an hc character cause he has a better drop chance or exp bonuses and then die on purpose to go to default league with all the good stuff ^^ it's not fair for those who begin in the default league :)
Buy if the two leagues are to be completly separated from each other, then i agree that something should be a little different for the HC player


I agree with you, and it should be if you die that is it, no second chances in default. That is after all Hard Core!

Edit: I mean people can not bitch if you put HARD CORE: You die your char is PERMENATELY DELETED! Enter at own risk! =D

Edit 2: Is it possible to ask a forum mod to make a poll, I really would like an over all opinion on this.

Hardcore = die and thats it permenately

Carebear core = die and go to default leauge.
Last edited by kyrow on August 27, 2011 12:30 PM
Yup, it has never been my game but i really like to try a true hardcore mode :D
yuushasama wrote:
Yup, it has never been my game but i really like to try a true hardcore mode :D


Thats what I'm talkin about! =P
kyrow wrote:
yuushasama wrote:
I feel its not worth all the effort of not dying just to say I did it..


A lot of HC players (myself included) WILL be playing this League JUST to say they did it.
Please take no offence to this, but its not HC as of now, its (care bear leauge).

Hard core is don't die or lose it all!

Going to default as a punishment is no punishment. Same lv, same equips, same inventory, same same same...
Its not the same.. if your on hardcore league then your hardcore if your not then your not.
Valestrum = pro :D
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